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CassidyMurray

PROFILE

Cassidymurray

Cassidy Murray contributed to the Humber-Game-Production/GAME259_2025_Winter_B repository by building and refining core game systems, focusing on asset integration, level design, and visual fidelity. Over three months, Cassidy developed new levels, enhanced enemy visuals, and stabilized the Unreal Editor workflow, using Blueprint scripting and C++ to streamline asset pipelines and debugging processes. She implemented features such as HDRI lighting, multiplayer support, and modular asset management, while resolving issues related to Git integration and performance optimization. Her work demonstrated depth in Unreal Engine development, balancing technical improvements with maintainable code and consistent art direction to support rapid iteration and production readiness.

Overall Statistics

Feature vs Bugs

61%Features

Repository Contributions

103Total
Bugs
20
Commits
103
Features
31
Lines of code
1,148,113
Activity Months3

Work History

April 2025

22 Commits • 7 Features

Apr 1, 2025

April 2025 performance summary for Humber-Game-Production/GAME259_2025_Winter_B. The work focused on visual fidelity, multiplayer readiness, and stability across Level 1, with a strong emphasis on maintaining and improving performance. Key visuals were enhanced through HDRI and cubemap undertakings, complemented by the reintroduction and stabilization of water rendering and HDRI in the scene. A new belt interaction system was added, and 4-player support was enabled in Level 1 to improve multiplayer readiness. Chain systems received both stability fixes and visual variation, supported by updated lighting and reduced clutter through skylights cleanup. Difhodhi integration was introduced to broaden feature scope. A performance-oriented code optimization pass was attempted and later reverted to preserve stability, with ongoing frame-rate investigation to identify root causes. Overall, these efforts increased immersion, multiplayer viability, and maintainable code quality.

March 2025

63 Commits • 21 Features

Mar 1, 2025

March 2025 performance summary for Humber-Game-Production/GAME259_2025_Winter_B: Delivered a comprehensive set of asset-management, level-design, and visual fidelity improvements that streamline iteration, improve data integrity, and enhance production readiness. Key feature work includes External Actors Management; Meshes and Asset Import with updated level references; Content Organization and Level Cleanup; Level/Ladder Tweaks; Lighthouse asset integration and mesh/textures consolidation; HDRI environment integration; and Path markers with level post-process refinements. Major bugs fixed include correction of corrupted asset metadata, stabilization of Git push workflows, ensuring material instantiation is applied, lighthouse-related fixes, and addressing placeholder-driven issues. The work yields cleaner project structure, more reliable asset pipelines, faster iteration cycles, and richer visuals, enabling faster delivery of playable builds and more consistent art direction. Technologies/skills demonstrated: Unreal Engine asset pipeline (import/reimport, LOD, lighthouse modularization), environment lighting (HDRI, skylights), level design refinements (ladders, path markers), asset organization, and version-control hygiene and branch integration.

February 2025

18 Commits • 3 Features

Feb 1, 2025

February 2025: Built foundational tooling, expanded game world with new levels, and enhanced enemy visuals, while stabilizing the Unreal Editor experience. This work improved developer efficiency, debugging capabilities, and overall game quality, enabling faster iteration and richer content delivery.

Activity

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Quality Metrics

Correctness77.8%
Maintainability78.0%
Architecture73.4%
Performance73.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintC++LogUnreal EngineUnreal Engine AssetUnreal Engine ConfigurationUnreal Engine Level DataUnreal Engine LogUnreal Engine MapUnrealScript

Technical Skills

3D Art3D Asset Integration3D ModelingAsset IntegrationAsset ManagementAsset OptimizationAsset PlacementBlueprint ScriptingBuild ProcessBuild SystemBuild System ConfigurationBuild SystemsCharacter AnimationCharacter RiggingConfiguration Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Humber-Game-Production/GAME259_2025_Winter_B

Feb 2025 Apr 2025
3 Months active

Languages Used

BlueprintLogUnreal Engine AssetUnreal Engine LogUnrealScriptXMLiniC++

Technical Skills

3D Art3D ModelingAsset IntegrationAsset ManagementBuild SystemBuild System Configuration

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