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Bryan

PROFILE

Bryan

Bryan Berge developed core gameplay and visual systems for the Sub-Sora/GearINC repository over a three-month period, focusing on immersive VFX, navigation tooling, and asset integration. He implemented hologram and item-spawning visual effects using Unity, Shader Graph, and C#, configuring reusable materials and scene objects to enhance feedback and maintainability. Bryan overhauled the visual environment, introducing new VFX assets, lighting improvements, and terrain enhancements, while also building in-editor path creation and NavMesh visualization tools to streamline gameplay scripting and debugging. His work included machine spawn animation systems and holographic prefab integration, establishing a scalable pipeline for future visual and interactive features.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
5
Lines of code
273,049
Activity Months3

Your Network

6 people

Work History

January 2025

2 Commits • 2 Features

Jan 1, 2025

Monthly work summary for 2025-01 (Sub-Sora/GearINC): Focused on visual polish and asset integration. Delivered two core features with clear business value: a machine spawn animation system that enhances gameplay feedback and a holographic object prefab integration that enables richer UI/UX and future holographic interactions. These changes lay groundwork for improved player experience and scalable asset pipelines. No major bugs fixed this month.

December 2024

11 Commits • 2 Features

Dec 1, 2024

December 2024 performance summary for Sub-Sora/GearINC. This period focused on delivering two high-impact features that elevate visuals, gameplay tooling, and developer productivity. The work advanced user immersion with a comprehensive VFX/lighting overhaul and introduced robust navigation and path-drawing tooling to support faster gameplay scripting and debugging.

November 2024

1 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 — Sub-Sora/GearINC: Delivered immersive hologram and item-spawning visual effects to enhance gameplay feedback and visual fidelity. Implemented Unity shader graphs and materials, and configured related scene objects to ensure robust and reusable VFX. No major bugs fixed this month. This work demonstrates proficiency in real-time rendering, shader development, and scene setup, contributing to improved player engagement and smoother future asset integration.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture81.4%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderGraphUnityUnity AssetUnity Shader Graph

Technical Skills

3D Math3D ModelingAnimationAsset IntegrationAsset ManagementEditor ScriptingGame DevelopmentMaterial CreationMaterial EditingNavMeshPathfindingScene EditingScene ManagementScene SetupShader Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Sub-Sora/GearINC

Nov 2024 Jan 2025
3 Months active

Languages Used

ShaderGraphUnityC#Unity AssetUnity Shader Graph

Technical Skills

Shader DevelopmentUnity EngineVFX3D MathAnimationAsset Integration

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