
Maxime Harry developed and refined gameplay systems for the Sub-Sora/GearINC repository, focusing on player interaction, scene management, and UI/UX improvements over a three-month period. He implemented features such as machine movement, interaction workflows, and robust save/load mechanisms, using Unity and C# to ensure reliable game state persistence and smooth player experiences. Maxime enhanced visual fidelity through lighting optimizations and animation updates, while also integrating audio controls and scoring systems. His work included performance tuning, bug fixes, and comprehensive documentation, resulting in scalable workflows and maintainable code. The depth of his contributions improved both developer productivity and end-user engagement.

January 2025 (Month: 2025-01) focused on onboarding quality, gameplay polish, and rendering efficiency for Sub-Sora/GearINC. Delivered a comprehensive Tutorial UI/Text overhaul, targeted animation and audio refinements, performance optimizations, and new content/workflow tools that drive user engagement and streamline development. Implemented improved level selection UI, updated player and final-scene integration, and introduced Jobs Sheets with related UI adjustments. Also advanced game flow with a polished game-over sequence and robust bug fixes across UI, scene transitions, and gameplay systems. The work emphasizes business value through clearer onboarding, smoother play sessions, and scalable content updates that reduce friction for both players and content creators.
January 2025 (Month: 2025-01) focused on onboarding quality, gameplay polish, and rendering efficiency for Sub-Sora/GearINC. Delivered a comprehensive Tutorial UI/Text overhaul, targeted animation and audio refinements, performance optimizations, and new content/workflow tools that drive user engagement and streamline development. Implemented improved level selection UI, updated player and final-scene integration, and introduced Jobs Sheets with related UI adjustments. Also advanced game flow with a polished game-over sequence and robust bug fixes across UI, scene transitions, and gameplay systems. The work emphasizes business value through clearer onboarding, smoother play sessions, and scalable content updates that reduce friction for both players and content creators.
December 2024 performance snapshot for Sub-Sora/GearINC: Delivered broad UI/UX and lighting improvements, expanded player visuals, and robust gameplay systems, underpinned by wide-ranging test coverage and stability fixes. Business value was advanced through sharper player feedback (on-scene score display and UI score visualization), improved lighting fidelity and performance, flexible audio controls, and new gameplay mechanics that broaden playability. Notable progress spanned UI & SFX manager integration, Baking Light and lighting scenario tests, player animation updates (IDLE v2/v3), a new player skin, Lea UI integration, and UI-driven Score Menu. Stability and UX were strengthened with fixes to scene and menu animation flow, victory/score logic, and resource handling. Demonstrated capabilities in Unity-based development, C#, DOTween reimport, post-processing, test-driven improvements, and cross-feature collaboration that improved quality, throughput, and user experience.
December 2024 performance snapshot for Sub-Sora/GearINC: Delivered broad UI/UX and lighting improvements, expanded player visuals, and robust gameplay systems, underpinned by wide-ranging test coverage and stability fixes. Business value was advanced through sharper player feedback (on-scene score display and UI score visualization), improved lighting fidelity and performance, flexible audio controls, and new gameplay mechanics that broaden playability. Notable progress spanned UI & SFX manager integration, Baking Light and lighting scenario tests, player animation updates (IDLE v2/v3), a new player skin, Lea UI integration, and UI-driven Score Menu. Stability and UX were strengthened with fixes to scene and menu animation flow, victory/score logic, and resource handling. Demonstrated capabilities in Unity-based development, C#, DOTween reimport, post-processing, test-driven improvements, and cross-feature collaboration that improved quality, throughput, and user experience.
Month: 2024-11 — Sub-Sora/GearINC delivered core player interaction and scene-management improvements that enhance gameplay reliability, data integrity, and developer productivity. Highlights include finishing Player Machine Movement, finalizing the Machine Interact system and interaction proto, and stabilizing scene persistence and saves. Editor reliability improvements fixed forgotten line deletions and save issues, with added script commentary and Cinemachine tests to boost quality and onboarding. Technologies demonstrated include Unity/C#, DOTween, Cinemachine, and proto UI integrations, with a strong business focus on robust gameplay loops, reliable saves, and scalable UI/workflow tooling.
Month: 2024-11 — Sub-Sora/GearINC delivered core player interaction and scene-management improvements that enhance gameplay reliability, data integrity, and developer productivity. Highlights include finishing Player Machine Movement, finalizing the Machine Interact system and interaction proto, and stabilizing scene persistence and saves. Editor reliability improvements fixed forgotten line deletions and save issues, with added script commentary and Cinemachine tests to boost quality and onboarding. Technologies demonstrated include Unity/C#, DOTween, Cinemachine, and proto UI integrations, with a strong business focus on robust gameplay loops, reliable saves, and scalable UI/workflow tooling.
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