
Daphne Poirier developed and enhanced character customization, animation, and asset management features for the Sub-Sora/GearINC repository over a three-month period. She introduced modular systems for key art asset loading, character skin management, and interactive animation workflows, focusing on reducing resource conflicts and improving pipeline efficiency. Using Unity, C#, and FBX, Daphne integrated new character variants, win/lose state animations, and visual effects, while refining UI components to support these features. Her work addressed both technical debt and scalability, resulting in a more reliable and maintainable asset pipeline that supports rapid iteration and consistent cross-brand visual presentation within the project.

January 2025 monthly summary for Sub-Sora/GearINC focusing on asset efficiency, character customization, and visuals. Key deliverables reduced asset bloat and conflicts; introduced Character Skin System; SkinSwap VFX integration; new character win/lose animations; VFX parameters and UI enhancements to support new features. These workstreams improved iteration speed, asset pipeline reliability, and user clarity, delivering measurable business value through improved customization capabilities and reduced resource contention. Technologies used included Unity, FBX asset pipeline, Visual Effects Graph, and MonoBehaviour/UI integration.
January 2025 monthly summary for Sub-Sora/GearINC focusing on asset efficiency, character customization, and visuals. Key deliverables reduced asset bloat and conflicts; introduced Character Skin System; SkinSwap VFX integration; new character win/lose animations; VFX parameters and UI enhancements to support new features. These workstreams improved iteration speed, asset pipeline reliability, and user clarity, delivering measurable business value through improved customization capabilities and reduced resource contention. Technologies used included Unity, FBX asset pipeline, Visual Effects Graph, and MonoBehaviour/UI integration.
December 2024 monthly summary for Sub-Sora/GearINC. Delivered substantial character customization and animation capabilities, advanced skin management workflows, and interactive animations, while addressing key reliability issues. Focused on business value through tangible delivered features, stable state handling, and scalable asset pipelines that set up future variants and themes.
December 2024 monthly summary for Sub-Sora/GearINC. Delivered substantial character customization and animation capabilities, advanced skin management workflows, and interactive animations, while addressing key reliability issues. Focused on business value through tangible delivered features, stable state handling, and scalable asset pipelines that set up future variants and themes.
November 2024 monthly summary for Sub-Sora/GearINC. Delivered foundational Key Art startup flow and asset loading, expanded KA subsystem, launched modular feature development (Slayyy, Swaaag) with initial prototypes, advanced Inté asset key art integration and character textures, and improved localization messaging through French error wording alignment. These efforts mature the asset pipeline, accelerate asset-to-UI readiness, and enhance cross-brand consistency.
November 2024 monthly summary for Sub-Sora/GearINC. Delivered foundational Key Art startup flow and asset loading, expanded KA subsystem, launched modular feature development (Slayyy, Swaaag) with initial prototypes, advanced Inté asset key art integration and character textures, and improved localization messaging through French error wording alignment. These efforts mature the asset pipeline, accelerate asset-to-UI readiness, and enhance cross-brand consistency.
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