
Bjorn Cock developed the LunarLander2025 prototype, focusing on robust architecture and rapid iteration within the johnklima/LunarLander2025 repository. He established core gameplay systems for thrust, gravity, and fuel, using C# and Unity to ensure physics fidelity and maintainable code organization. Bjorn integrated 3D assets and prefabs, streamlined scene management, and centralized game state with a GameManager script, reducing development cycle time. He enhanced visual immersion with VFX and improved audio foundations through FMOD integration. By resolving UI conflicts, stabilizing build dependencies, and refining input handling, Bjorn delivered a stable, extensible project baseline that supports future content and efficient onboarding.

February 2025 was focused on stabilizing the Lunar Lander 2025 release, improving visual fidelity and audio foundations, and cleaning up dependencies to reduce build risk. Delivered a mix of visual enhancements, UI fixes, and foundational audio work that underpins future content and monetization-ready polish.
February 2025 was focused on stabilizing the Lunar Lander 2025 release, improving visual fidelity and audio foundations, and cleaning up dependencies to reduce build risk. Delivered a mix of visual enhancements, UI fixes, and foundational audio work that underpins future content and monetization-ready polish.
January 2025 (2025-01) delivered a cohesive Lunar Lander 2025 prototype focused on robust architecture, physics fidelity, and rapid asset integration to enable iterative development and clear business value. Key work included scene configuration and UI flow improvements with build settings, a centralized GameManager for reliable state coordination, and core gameplay systems (thrust, gravity, atmosphere, and fuel behavior). Level 1 foundations were strengthened with new level setup and enhanced camera controls. Asset integration (Substance3D for Unity, Polybrush) and refactoring of lander/planet assets into reusable prefabs support rapid iteration and reuse. Project scaffolding updates (gitignore and bootstrap scripts) improve onboarding and CI readiness. These changes reduce cycle time for feature delivery and establish a solid baseline for future work.
January 2025 (2025-01) delivered a cohesive Lunar Lander 2025 prototype focused on robust architecture, physics fidelity, and rapid asset integration to enable iterative development and clear business value. Key work included scene configuration and UI flow improvements with build settings, a centralized GameManager for reliable state coordination, and core gameplay systems (thrust, gravity, atmosphere, and fuel behavior). Level 1 foundations were strengthened with new level setup and enhanced camera controls. Asset integration (Substance3D for Unity, Polybrush) and refactoring of lander/planet assets into reusable prefabs support rapid iteration and reuse. Project scaffolding updates (gitignore and bootstrap scripts) improve onboarding and CI readiness. These changes reduce cycle time for feature delivery and establish a solid baseline for future work.
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