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CgViking

PROFILE

Cgviking

Bjorn Cock developed the LunarLander2025 prototype, focusing on robust architecture and rapid iteration within the johnklima/LunarLander2025 repository. He established core gameplay systems for thrust, gravity, and fuel, using C# and Unity to ensure physics fidelity and maintainable code organization. Bjorn integrated 3D assets and prefabs, streamlined scene management, and centralized game state with a GameManager script, reducing development cycle time. He enhanced visual immersion with VFX and improved audio foundations through FMOD integration. By resolving UI conflicts, stabilizing build dependencies, and refining input handling, Bjorn delivered a stable, extensible project baseline that supports future content and efficient onboarding.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

34Total
Bugs
3
Commits
34
Features
12
Lines of code
814,524
Activity Months2

Work History

February 2025

10 Commits • 3 Features

Feb 1, 2025

February 2025 was focused on stabilizing the Lunar Lander 2025 release, improving visual fidelity and audio foundations, and cleaning up dependencies to reduce build risk. Delivered a mix of visual enhancements, UI fixes, and foundational audio work that underpins future content and monetization-ready polish.

January 2025

24 Commits • 9 Features

Jan 1, 2025

January 2025 (2025-01) delivered a cohesive Lunar Lander 2025 prototype focused on robust architecture, physics fidelity, and rapid asset integration to enable iterative development and clear business value. Key work included scene configuration and UI flow improvements with build settings, a centralized GameManager for reliable state coordination, and core gameplay systems (thrust, gravity, atmosphere, and fuel behavior). Level 1 foundations were strengthened with new level setup and enhanced camera controls. Asset integration (Substance3D for Unity, Polybrush) and refactoring of lander/planet assets into reusable prefabs support rapid iteration and reuse. Project scaffolding updates (gitignore and bootstrap scripts) improve onboarding and CI readiness. These changes reduce cycle time for feature delivery and establish a solid baseline for future work.

Activity

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Quality Metrics

Correctness87.6%
Maintainability86.4%
Architecture84.4%
Performance81.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#C++GitJSONMetaShaderLabUSSUXMLUnityUnity Asset

Technical Skills

3D ModelingAsset IntegrationAsset ManagementAudio IntegrationC#C# ScriptingC++Camera ControlCode OrganizationConfiguration ManagementEditor ScriptingFMODFile System OperationsGame DevelopmentInput Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

johnklima/LunarLander2025

Jan 2025 Feb 2025
2 Months active

Languages Used

C#C++GitJSONMetaShaderLabUnityUnity Asset

Technical Skills

3D ModelingAsset IntegrationAsset ManagementC#C# ScriptingC++

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