
John Klima developed core gameplay features for the johnklima/LunarLander2025 repository, focusing on enhancing spaceship controls and building immersive environments. He implemented smoother flight dynamics using lerp-based rotation and tunable torque, improving input responsiveness and realism through Unity’s input system and C#. John also established the Halvor World scene, integrating a wide range of environmental assets such as vegetation, rocks, and celestial bodies, while managing asset pipelines and scene persistence. His work demonstrated depth in 3D modeling, asset integration, and scene management, resulting in a more robust asset workflow and supporting faster iteration for future game development cycles.

January 2025 performance highlights for johnklima/LunarLander2025 focused on delivering core gameplay improvements and enriching the game world, while stabilizing asset workflows to support faster iteration.
January 2025 performance highlights for johnklima/LunarLander2025 focused on delivering core gameplay improvements and enriching the game world, while stabilizing asset workflows to support faster iteration.
Overview of all repositories you've contributed to across your timeline