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@thewalkingbutterfly

PROFILE

@thewalkingbutterfly

During two months on the johnklima/LunarLander2025 repository, Karl La Caroline developed and integrated seven gameplay and tooling features focused on camera systems, physics, and asset workflows. She engineered a robust orbit camera system in Unity using C# scripting, enabling smooth player following, mouse-driven orbit, zoom, and collision handling to prevent clipping. In February, she expanded the project’s realism and usability by refining lander physics, thruster controls, and landing alignment, while also overhauling the pause system and UI. Her work included 3D modeling, FMOD audio integration, and asset pipeline improvements, demonstrating depth in both gameplay engineering and production tooling.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

20Total
Bugs
0
Commits
20
Features
7
Lines of code
1,383,377
Activity Months2

Work History

February 2025

19 Commits • 6 Features

Feb 1, 2025

February 2025 — LunarLander2025 monthly summary: Delivered key gameplay features, stability improvements, and production tooling across orbit/camera, lander physics, pause UX, level content, and asset pipelines. These changes enhance realism and player experience, reduce iteration time, and improve asset workflows. Notable accomplishments include orbital mechanics improvements, robust landing/thruster behavior, a polished pause UX, expanded level content, and a revamped visuals/audio/asset pipeline; maintenance tooling for debugging and editor-safety was also introduced.

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025 (Month: 2025-01) delivered the Player Orbit Camera System for LunarLander2025, enabling a robust orbit camera that follows the player, allows orbit around the player with mouse input, supports zoom in/out, and includes collision detection to prevent clipping. This feature enhances player immersion and clarity during flight and landing sequences, establishing a solid camera foundation for future refinements. No separate bug-fix tickets were logged this month; the orbit camera’s collision handling mitigates a common camera-clip issue observed during rapid maneuvers. Implemented as a new orbit camera script and integrated into the player prefab, tracked under the commit ec7f18b97ca0cdf079493940f6d2067786b2c0ad (feature orbit camera) in johnklima/LunarLander2025.

Activity

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Quality Metrics

Correctness81.4%
Maintainability80.6%
Architecture75.6%
Performance76.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssemblyC#Unity

Technical Skills

3D ModelingAsset ManagementAudio IntegrationC#C# ScriptingCamera ControlCamera SystemsEditor ScriptingFMODGame DevelopmentInput SystemLevel DesignParticle SystemsPhysics SimulationPlugin Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

johnklima/LunarLander2025

Jan 2025 Feb 2025
2 Months active

Languages Used

C#UnityAssembly

Technical Skills

C#Camera SystemsGame DevelopmentUnity Engine3D ModelingAsset Management

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