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carlottazzz

PROFILE

Carlottazzz

Carly Lagreca developed core gameplay environments and interaction systems for federicocolombo12/RVProgetto, focusing on immersive 3D scene design and asset integration in Unity. Over three months, she delivered new playable areas such as the infirmary, mapped and populated early game rooms, and enhanced lighting and material fidelity. Using C# scripting and Unity’s editor, Carly implemented object inspection, collection, and placement mechanics, as well as UI elements for torch control and exit indicators. Her iterative, commit-driven approach improved user experience, streamlined object handling, and established a maintainable codebase, demonstrating depth in 3D modeling, environment art, and interactive system development.

Overall Statistics

Feature vs Bugs

88%Features

Repository Contributions

81Total
Bugs
3
Commits
81
Features
21
Lines of code
170,824
Activity Months3

Work History

February 2025

51 Commits • 15 Features

Feb 1, 2025

February 2025 monthly summary for federicocolombo12/RVProgetto focusing on room mapping, lighting, UI, and asset integration across early game areas (first room, infirmary, cella, electroshock). Delivered a complete map suite, refined lighting, foundational Torch UI and exit indicators, and comprehensive texture/assets work enabling rapid iteration and future gameplay features. Result: enhanced level fidelity, faster design cycles, and stronger business value through a cohesive player experience and maintainable codebase.

January 2025

24 Commits • 4 Features

Jan 1, 2025

January 2025 (2025-01) monthly performance summary for federicocolombo12/RVProgetto. Delivered core gameplay and UX improvements with a strong focus on stability, visual fidelity, and business-value features. Key work spanned torch system enhancements, infirmary room asset updates, and the stabilization of collection/transport/placement scripts, complemented by UI refinements and texture updates. Impact includes improved player interaction fidelity, reduced friction in object handling, and a clearer path for QA and iteration.

December 2024

6 Commits • 2 Features

Dec 1, 2024

December 2024 — Delivered two core features for federicocolombo12/RVProgetto: Infirmary scene development and object interaction/inspection system improvements. Infirmary added a new playable environment with scene setup, assets, and object placements to expand the game world and boost immersion; object interaction updates enabled close-up inspection and a streamlined viewing/collection flow, improving UX and engagement. Commit-driven, iterative execution across Unity (e.g., Creazione Stanza Infermeria; Update Infermeria.unity; Continuazione Infermeria; Sistemazione stanza Infermeria; Prima Bozza di RaccoltaVisualizza Oggetto; Modifica script raccolta/vedi oggetto). Major bugs fixed: none explicitly listed in the provided data; however, UX stability and interaction flow were improved through these changes. Overall impact: richer player experience, better engagement, and a stronger foundation for future content and QA readiness. Technologies/skills demonstrated: Unity scene composition, C# scripting for object interaction, asset integration, interaction UX design, and version control with iterative development.

Activity

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Quality Metrics

Correctness82.0%
Maintainability82.2%
Architecture77.2%
Performance75.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset FilesUnity PrefabUnity SceneUnity Scene DescriptionUnity ShaderLabUnity YAMLYAML

Technical Skills

3D Asset Integration3D Asset Management3D Environment Design3D Interaction3D Modeling3D Modeling IntegrationAnimationAsset IntegrationAsset ManagementAsset PlacementC#C# ScriptingCamera ControlEnvironment ArtGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

federicocolombo12/RVProgetto

Dec 2024 Feb 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity PrefabUnity Scene DescriptionUnity Asset FilesUnity SceneUnity ShaderLab

Technical Skills

3D Environment Design3D Interaction3D ModelingC# ScriptingEnvironment ArtGame Development

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