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federicocolombo12

PROFILE

Federicocolombo12

Over four months, Federico Colombo developed and maintained the federicocolombo12/RVProgetto Unity repository, delivering 135 features and resolving 58 bugs. He built interactive 3D environments, implemented animation and audio systems, and established robust gameplay loops. Using C#, Unity, and ShaderLab, Federico integrated asset pipelines, optimized scene composition, and enhanced user experience through features like raycast-based object interaction, dynamic lighting, and modular UI. His technical approach emphasized maintainability, performance, and scalability, with careful project organization and code refactoring. The work resulted in a stable, visually polished project, supporting rapid iteration and future feature expansion while reducing onboarding and deployment risks.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

402Total
Bugs
58
Commits
402
Features
135
Lines of code
956,691
Activity Months4

Your Network

4 people

Work History

February 2025

260 Commits • 92 Features

Feb 1, 2025

February 2025 (Month: 2025-02) – Performance-focused monthly summary for federicocolombo12/RVProgetto. This month delivered key gameplay features, robust fixes, and foundational infrastructure improvements that collectively enhance user experience, stability, and business value. Key features delivered: - Flashlight integration: added a flashlight item in corridor, integrated into prefab, and fixed flashlight functionality. Commits: 9efd1f38c96c00e983900649860ed0ce8774b85c; 36f265468e9704f5da75fa679558a88ddd68fa5e; 9156def182aa2389966395db4f95b5ace4240481. - Teddy bear event: introduced teddy bear related event to enrich gameplay and narrative cues. Commit: 2fddc0ed73849ab32581c5f253bc9a88f8702a02. - Audio playback system improvements: one-shot audio support and related scripts to improve responsive audio feedback. Commits: 2d7b227a7441eda8792aa56cdf1a5965638e5982; e6002579e25d81b1f535d30185613c74f2d9edf0; fb5102831545b12afae17e115231b63b90030563. - Scene/Asset updates: corridor scene and Morgue Wheel Bed assets updated; broader code changes to calls and scene wiring to improve stability. Commits include: 1d844bb36ba9eac01862e1e97e3e2ff321e5fa4a; 5419a4ce2917bb9702564a037ecae38a71c5ca83; 6129f3ed8cc21e07d195a077528896d828120ff0d; d979be7fa0748105c6979c284969e882f725525a; 2c4fe8ef56697c3c6607d63a654578a45df10bbb. - UI and Visual Polish: final door UI, flashlight UI setup, and transition color polish to improve visual consistency. Commits: 3178988f5584fc593c54862f97d4e09cb9bcdc0f; e64219f66275513d31ed5b64690088f14c4c3a33; be203575d8d1574de05a6e4dbc7c664418aff4cc. - Volume System Enhancements: comprehensive organization and expansion of the level volume system (volumes, corridors, nursing ward and cells) and transitions toward the final room. Commits: 774844b6830bd73cc07f7e472d6f0b5d9f291120; 20606fa631da8e41e6ebff9b43b56d53b697f287; 3e92e57a9f9c80510515fd9e3cb90dc8acf8e64d; 7fc2d0846c3337c0efd4b4b75f6417c37b8d09a1; c1bd29d5210f3f8f953cc0243053664f94079d5a; 5303c470c01a87e0c11fa802ad189d42aead59b9. Major bugs fixed: - Nurse bottle script and item collection fixes to stabilize core interactions. Commits: d3ef70ababfdecfffeb0bf6e39282a9580ffff42; 22f01d7f72d4d610594e2141572fdbf153fb38d2. - Transitions and scene stability: fixes to transitions between scenes/environments; range of fixes across core gameplay, infirmary, and corridor flows. Commits include: 4d2b8faae42169313d5a796918e376cada2aab8c; 4b96857088221e60eeb63026f640f2c61734b660; 1a772ec4f7f9fdf766d24aa08944eb60a3f58057; d2bdd4f8f198d2aab5f2691c57e0c692fadfcd0e; 0c0f450b86c5c328ee7f7e376e730ebb79ed0603; d768b84ad3148517493fc57a1aeef8fa9d06a454. - Build and game stability: fix build issues that blocked deployment. Commits: 96e9569bd9f21e17f57af079b86294cbc40c80e0; 3f963d9365ba074e00669eb32052878b5b5e2255; 66b76dac849cfbf91615371be4e1214ce1eb2579. Overall impact and accomplishments: - Delivered a cohesive set of features and stability fixes that improve player experience, storytelling polish, and production readiness. Strengthened core gameplay loops (audio-visual feedback, proximity/interactions, and UI consistency) while stabilizing scene transitions and saving/persistence flows. The month’s work positions the project for QA sign-off and smoother post-release iteration. Technologies/skills demonstrated: - Unity/ HDRP scene composition, asset management, and prefab workflows. - Audio system integration (one-shot playback) and SFX management. - UI/UX polish, camera/transition tuning, and near/far rendering adjustments. - Scripting refactor, modularization, and build/infrastructure improvements. - Proactive bug triage and regression testing across core gameplay, infirmary, and corridor systems. Business value: - Faster feature delivery with visible UX improvements and reduced post-release risk through stability fixes, improved performance, and robust saving/persistence.

January 2025

117 Commits • 34 Features

Jan 1, 2025

Performance-focused monthly summary for 2025-01 covering feature delivery, bug fixes, and overall impact for RVProgetto. Delivered core animation system initialization with NPC animations, upgraded environment and lighting, integrated audio, and stabilized core gameplay loops; addressed camera stability, UI consistency, and scene wiring to support the upcoming demo.

December 2024

17 Commits • 6 Features

Dec 1, 2024

Month: 2024-12 — Delivered a focused set of Unity project improvements that improve maintainability, onboarding, and readiness for feature work. Core work included project cleanup to streamline builds, integration of Book assets, first-person controller support, asset organization, and rendering/editor polish. No major bugs were identified or fixed this period; the work mainly reduces risk and accelerates next-phase development. Business value centers on a cleaner codebase, faster iteration, and a scalable asset pipeline for future features.

November 2024

8 Commits • 3 Features

Nov 1, 2024

November 2024: Delivered three core features for federicocolombo12/RVProgetto that boost immersion, usability, and authoring efficiency. Key results include expanding the environment asset library with new architectural assets and interior decoration, integrating a SpecchioRotto broken mirror element; implementing a robust door interaction system using raycasting with a DoorOpen script and scene cleanup; and adding object grabbing and manipulation via a Grabbable tag and raycast-based grabbing, aligned with the door animation scene. These changes enhance player immersion, streamline scene assembly, and establish a reusable interaction framework for future features.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.4%
Architecture73.8%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetC#FBXOBJPNGTGAUnityUnity AssetUnity Asset FilesUnity C#

Technical Skills

3D Animation3D Art3D Asset Configuration3D Asset Integration3D Asset Material Editing3D Asset Optimization3D Environment Art3D Environment Design3D Interaction3D Modeling3D Object Manipulation3D RenderingAI NavigationAnimationAnimation Configuration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

federicocolombo12/RVProgetto

Nov 2024 Feb 2025
4 Months active

Languages Used

C#UnityUnity AssetUnity PrefabUnity SceneUnity C#Unity ShaderLabUnity YAML

Technical Skills

3D Asset Integration3D ModelingAsset IntegrationC#Game DevelopmentGame Environment Design

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