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Edoardo Ursi

PROFILE

Edoardo Ursi

Federico Colombo developed core gameplay systems and environment features for the federicocolombo12/RVProgetto repository over three months, focusing on interactive 3D corridor and cell scenes. He engineered guard AI using C# and Unity’s NavMesh, implemented first-person controls, and integrated animation controllers for both NPCs and environmental objects. His work included building a raycast-based interaction system, optimizing cell spawning for performance, and refining UI/UX for in-game menus and overlays. By addressing over 80 features and 38 bugs, Federico improved scene realism, asset management, and gameplay reliability, demonstrating depth in Unity development, 3D modeling integration, and robust scripting for scalable game architecture.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

263Total
Bugs
38
Commits
263
Features
84
Lines of code
299,466
Activity Months3

Work History

February 2025

112 Commits • 37 Features

Feb 1, 2025

February 2025 Monthly Summary (RVProgetto) - FedericiColombo12 Overview: Delivered a breadth of gameplay interaction systems, UI enhancements, and stability fixes across the RVProgetto project. The month focused on enhancing interactivity (raycast interactions, NPC/cell state handling), improving performance (cell spawn and FPS optimizations), expanding UI/UX for cells and NPCs, and stabilizing core gameplay loops with timely bug fixes across corridors, doors, nurses, clocks, and scene assets. The work supports upcoming milestones by strengthening the core cell/grid framework, improve user experience, and ensuring reliable gameplay flows. Key features delivered: - New Raycast System for gameplay interactions (commit b506291418418f9619f1d7f3c1fd42874c17ebd3) - NuovoRaycast - New Spawn System for Cells with FPS considerations (commit e9240c3eec83f8a953409c9c7eabf3af00b9da8a) - CelleFpsNuovoSpawn - UI improvements for cells and NPCs (commit 1f5b63e8b0b60ef9c47d7a7df4fe5f8b4d6ffc40; commit 535b9acfdc2b29f2dc7630514b0f811916d50df7) - UiCelle; fix ui npc - Map layout integration and movement refinements (commit bf4724196eaf07849710940bc5111a34d41b0f68) - SpostatoMappa - FPS/Performance improvements for cell rendering and interactions (commit 8b61eee514cc65881615d0aeaa9a160745945877) - fps celle speed - Core cell/grid system enhancements and patient/cell data import hooks (multiple commits including Celle, ImportPaziente1Celle, RigBuildPaziente1) - Celle; ImportPaziente1Celle; RigBuildPaziente1 Major bugs fixed: - Corridor logic bug fixed (Commit e24cd94c382b9eae94fb6f63d16b8ec8c76185cb) - Corridoio - Door script cooldown behavior corrected (Commit 2372bf6d3b9e104d79a0b51c3b99d0f8e3fc2ce7) - aperturaportascript cooldown - Nurse script load and collider issues resolved (Commit de81d8ba1454e59927f9340036b7be352ffaa947; additional nurse-related fixes in ed7088429489abba1226cc9fa590541e109544af) - infermieria a - Infermieria fixes - Raycast system reliability fixes (Commit f8030ff12bc9e22799cf11a9a78542d500df1e2a) - robettayarcast sistemata - Clock and UI timing/overlay fixes across cells (various commits a3f81ef9eca164099579129fca2949b512364d8b; 8b1fd43b3da81a32ab3f5de27cf934a1cff84c33; 654f0f4d31adc967e739561a93bc6d53ae1e5d1b) - orologiofix, UiOveralpbox, fixboxwidth Impact and accomplishments: - Increased gameplay reliability and player interaction quality with robust raycast interactions and NPC/cell state management. - Substantial performance uplift for cell handling enabling smoother gameplay on lower-end devices due to FPS-conscious spawn system and map integration. - Improved user experience through comprehensive UI enhancements, including cell/NPC UI, pause/menu UX, and title/start screens, contributing to higher user satisfaction and reduced onboarding effort. - Strengthened project stability by addressing critical bugs in corridor logic, door behavior, nurse events, and clock/timing, reducing playtest blockers and enabling smoother progress through levels. Technologies and skills demonstrated: - Unity development: scene updates, UI canvases, animations, and core cell/grid mechanics. - Interaction systems: new raycast interactions, door/corridor triggers, and patient/cell interactions. - Performance optimization: FPS-focused spawn system and rendering improvements. - UI/UX design: panels for cells/NPCs, pause menu controls, and start/title screens. - Asset/pipeline work: texture/lighting updates, PNG asset handling, and audio integration fixes.

January 2025

145 Commits • 45 Features

Jan 1, 2025

January 2025: Delivered a robust Guard System with animation, guard logic scaffolding, and ScriptCellGuard integration; implemented Avatar Movement and a First-Person Controller for cell exploration; expanded corridor/cell architecture with blocks, doors, and alignment; added timelines and cell prefabs to support new content; advanced CellGuard core with NavMesh-based guard navigation and animations. Also addressed stability and UX: removed test scripts, fixed DontDestroyOnLoad persistence, adjusted camera clipping, and improved build stability. These efforts deliver stronger gameplay realism, more scalable level design, and faster content iteration.

December 2024

6 Commits • 2 Features

Dec 1, 2024

December 2024 Monthly Summary for federicocolombo12/RVProgetto focusing on corridor scene development and environment asset expansion. Delivered core scene groundwork for Corridoio with interactive elements and robust structure, enabling rapid iteration and future feature work in the RVProgetto project.

Activity

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Quality Metrics

Correctness80.4%
Maintainability80.6%
Architecture74.0%
Performance72.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXHLSLShaderLabTextUnityUnity AssetUnity Asset FilesUnity Asset ImportUnity C#

Technical Skills

3D Animation3D Art3D Art Pipeline3D Asset Integration3D Environment Design3D Modeling3D Modeling IntegrationAIAI BehaviorAI NavigationAI PathfindingAnimationAnimation ControlAnimation ControllerAnimation Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

federicocolombo12/RVProgetto

Dec 2024 Feb 2025
3 Months active

Languages Used

C#UnityUnity Asset FilesUnity YAMLFBXTextUnity AssetUnity C#

Technical Skills

3D ModelingAsset IntegrationGame DevelopmentPhysics EngineScene ManagementUnity Engine

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