
Carmen Gomez developed core gameplay systems and tooling for the UCM-FDI-DISIA/Carom repository, focusing on responsive input handling, scene management, and asset integration over a four-month period. She implemented a component-based architecture in C++ to consolidate UI interactions, collision detection, and ball mechanics, enabling richer gameplay and more accurate scoring. Her work included building a data-driven PoolScene foundation using Entity Component System patterns, integrating scalable SVG assets for billiard ball visuals, and establishing an audio asset pipeline with MP3 support. Carmen’s contributions provided a robust technical base for rapid iteration, consistent builds, and future expansion of game features and UI.

Month: 2025-05 — Carom project (UCM-FDI-DISIA/Carom). Focused on enriching the audio experience and strengthening the asset management pipeline. Delivered new audio assets and prepared groundwork for enhanced audio features, contributing to better player immersion and future feature readiness.
Month: 2025-05 — Carom project (UCM-FDI-DISIA/Carom). Focused on enriching the audio experience and strengthening the asset management pipeline. Delivered new audio assets and prepared groundwork for enhanced audio features, contributing to better player immersion and future feature readiness.
April 2025 monthly summary for UCM-FDI-DISIA/Carom: Delivered a visual prototype for billiard balls by integrating scalable SVG assets into the resources, enabling accurate visual representation and paving the way for UI enhancements across the Carom feature set.
April 2025 monthly summary for UCM-FDI-DISIA/Carom: Delivered a visual prototype for billiard balls by integrating scalable SVG assets into the resources, enabling accurate visual representation and paving the way for UI enhancements across the Carom feature set.
March 2025 (Carom repo) focused on delivering foundational PoolScene support, enabling scalable scene composition and rapid iteration for the Carom game mode. Delivered scaffolding, scene integration, random ball positioning logic, ball type definitions, and table position definitions. The work is data-driven and integrates with the project build system and ECS definitions, laying a solid groundwork for future gameplay features, physics, and AI integration. This foundation reduces time-to-value for new features and fixes build-time fragmentation across environments, supporting faster experimentation and stable releases.
March 2025 (Carom repo) focused on delivering foundational PoolScene support, enabling scalable scene composition and rapid iteration for the Carom game mode. Delivered scaffolding, scene integration, random ball positioning logic, ball type definitions, and table position definitions. The work is data-driven and integrates with the project build system and ECS definitions, laying a solid groundwork for future gameplay features, physics, and AI integration. This foundation reduces time-to-value for new features and fixes build-time fragmentation across environments, supporting faster experimentation and stable releases.
February 2025 (UCM-FDI-DISIA/Carom) highlights: Delivered core gameplay and tooling enhancements, improved scoring fidelity, and established robust input validation workflows to accelerate development velocity.
February 2025 (UCM-FDI-DISIA/Carom) highlights: Delivered core gameplay and tooling enhancements, improved scoring fidelity, and established robust input validation workflows to accelerate development velocity.
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