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Marco

PROFILE

Marco

Marc Gómez developed core gameplay systems and infrastructure for the UCM-FDI-DISIA/Carom repository, focusing on animation, rendering, and rewards-driven game logic. He rebuilt the animation pipeline using C++ and SDL, modernized the Entity-Component-System architecture with smart pointers and templates, and integrated JSON-based data handling for robust asset and inventory management. His work included implementing velocity-based ball dynamics, UI feedback, and a flexible rewards ecosystem, while also addressing memory management and cross-platform build automation. By delivering 46 features and resolving 36 bugs in five months, Marc ensured the codebase was stable, maintainable, and ready for release and future expansion.

Overall Statistics

Feature vs Bugs

56%Features

Repository Contributions

143Total
Bugs
36
Commits
143
Features
46
Lines of code
265,246
Activity Months5

Work History

May 2025

84 Commits • 23 Features

May 1, 2025

May 2025 monthly summary for UCM-FDI-DISIA/Carom highlighting key features, major fixes, impact, and technical outcomes. Focused on delivering high-value gameplay and reliable release readiness, while strengthening the code base, deployment process, and developer tooling. Key features delivered: - Line Rendering Enhancements: dotted-line rendering and code cleanup (commits: 3258d58..., 69b5d3a0..., 35c918c6..., 376cb43e...). These changes improve visual clarity and maintainability of line-related rendering. - Ball visuals and dynamics: velocity-based ball rolling, rotation, and expanded frame renderer support, with more starting balls (commits: d9b082ef..., 21f9d917..., dee8b826..., 4b39eaaf..., bb76339b...). Enhances realism and player feedback. - Rewards ecosystem: Rewards API integration, Instant Reward System and Reward Scene integration, plus StickRewards flow and reward visuals/UI (representative commits across b65f8516..., 8e9760e3..., 555677e3..., ee3e40ef..., 64ed48b6..., 6f605e78...). Enables faster reward-based gameplay and polished UI. - Inventory integration for balls: add ball entries by ID and rewards-based ball IDs (commits: 3c49c5a7..., 55b2bc51...). Improves gameplay continuity and reward-driven progression. - Build/distribution readiness: installer creation and final build for release (commits: 7832a7be..., 0b264b58...). Reduces friction for distribution and customer deployment. - Debug/Dev tooling: debug guards and build/testing scaffolding to accelerate development (commits: a2787466..., daaecfc9..., 610dc4cc..., 3f3cc47b...). Major bugs fixed: - Memory leaks across components (rewardinfodisplay, jsonentityparser, ballinfodisplay, tutorialhitstates) with multiple fixes (ae271374..., b0998edf..., d3b8691b..., da857ae5..., a35b8a32...). - Crash fixes: balls without render textures, StickInputComponent, removal crash of ballHandler, and related parsing inconsistencies (a3b1aa49..., 45cc6cd3..., 6c4128ce..., 032c3e61..., 324a2f7a...). - Pause and state stability: Pause control bug fix and inventory pause stability (c254812f..., ebc9f7ad...). - JSON integrity & formatting: normalball JSON corruption and comma formatting fixes (779aa0e9..., 7e002cb6...). - UI/visual polish bugs: card suits rendering fix and window/zoom/color persistence issues (2f8dff2b..., 4fa79c3a..., 3b4233e8..., c8bdc33b..., bb0a777a...). - Other reliability: various crash fixes including removal of legacy hooks and input-related glitches (e.g., crash in BallHandler removal, etc.). Overall impact and accomplishments: - Significantly improved gameplay fidelity through refined rendering and physics-like ball dynamics, delivering richer player feedback and a smoother experience. - Strengthened monetization and retention pathways with a robust rewards system and reward visuals, enabling quicker iteration on game economy features. - Enhanced deployment readiness with installer packaging and final release build, reducing time-to-market and support overhead. - Stabilized the codebase via comprehensive memory leak fixes, crash hardening, and robust parsing, contributing to higher reliability in QA and live environments. - Established stronger development tooling with debug guards and testing scaffolds, improving developer efficiency and code quality. Technologies/skills demonstrated: - Real-time rendering pipelines and game loop improvements (LineRenderer, SpriteSheetRenderer, frame-based rendering) - Physics-like ball dynamics (velocity-based rolling, rotation) and asset integration - Rewards systems integration (Rewards API, RNG, inventory integration, UI assets) - JSON parsing robustness, memory management and leak diagnosis - Build automation, installer distribution, and release engineering - UI/UX polish and SVG/UI asset integration - Cross-functional collaboration across features and bug fixes

April 2025

15 Commits • 6 Features

Apr 1, 2025

April 2025 — Delivered a core architecture and feature set for Carom that enhances performance, stability, and gameplay polish. Focused on rebuilding the animation/rendering pipeline, modernizing the ECS, expanding UI feedback, and establishing robust data formats. These changes reduce technical debt and enable faster future feature delivery, delivering clear business value in user experience, stability, and data interoperability.

March 2025

15 Commits • 4 Features

Mar 1, 2025

March 2025 monthly summary for the Carom project (UCM-FDI-DISIA/Carom). Focused on stability, gameplay UI, ECS/physics refactors, animation framework, and code quality improvements. Delivered tangible features and fixes that enhance user experience, performance, and long-term maintainability.

February 2025

28 Commits • 12 Features

Feb 1, 2025

Concise monthly summary for 2025-02 focusing on business value and technical achievements in Carom. Highlights include base project setup, build stability fixes, runtime reliability improvements, core B2Manager features, game loop and transform refactor, startup enablement, RNG integration, UI improvements, webhook testing, and maintenance cleanups. The work lays a stable foundation for upcoming features and engine reliability across the project.

January 2025

1 Commits • 1 Features

Jan 1, 2025

Monthly summary for 2025-01 for repository UCM-FDI-DISIA/Carom focused on repository hygiene improvements and development environment cleanliness. Delivered a targeted improvement to ignore patterns that prevents build outputs, IDE/configuration files, and temporary artifacts from being tracked, improving CI reliability and code review clarity. No major bug fixes reported this month; emphasis on standardization and long-term maintainability.

Activity

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Quality Metrics

Correctness82.4%
Maintainability84.0%
Architecture79.0%
Performance77.2%
AI Usage20.2%

Skills & Technologies

Programming Languages

AssemblyBinaryCC++CMakeGitattributesJSONMarkdownNSISPython

Technical Skills

AnimationAnimation SystemsAsset ManagementAudio EngineeringBox2DBug FixBug FixingBuild ProcessBuild System ConfigurationBuild System ManagementBuild SystemsBuild Systems (CMake)C ProgrammingC++C++ Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UCM-FDI-DISIA/Carom

Jan 2025 May 2025
5 Months active

Languages Used

GitattributesCC++CMakeJSONMarkdownXMLcmake

Technical Skills

GitVersion ControlBuild System ConfigurationBuild System ManagementBuild SystemsC Programming

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