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Mika contributed to the UCM-FDI-DISIA/Carom repository by developing core gameplay features, enhancing the physics engine integration, and improving the user interface. Over four months, Mika delivered modular Entity Component System (ECS) architecture, refactored scoring logic, and implemented new UI elements for clearer in-game feedback. Using C++ and CMake, Mika focused on maintainable code through comprehensive documentation and targeted bug fixes, addressing build stability and runtime reliability. The work included animation systems, asset management, and collision handling, resulting in a more robust and scalable codebase. Mika’s engineering approach emphasized modularity, test coverage, and clear documentation to support future development.

Overall Statistics

Feature vs Bugs

56%Features

Repository Contributions

87Total
Bugs
19
Commits
87
Features
24
Lines of code
10,613
Activity Months4

Work History

May 2025

8 Commits • 2 Features

May 1, 2025

Concise monthly summary for 2025-05 focused on the Carom repository (UCM-FDI-DISIA/Carom). The month centered on delivering user-visible UI/UX improvements, stabilizing core engine behavior, and improving maintainability through documentation. The work drives clearer gameplay feedback, faster feature iteration, and easier future maintenance.

April 2025

11 Commits • 3 Features

Apr 1, 2025

April 2025 performance summary for UCM-FDI-DISIA/Carom: Delivered core gameplay and reliability improvements through targeted features, a refactored scoring model, UI enhancements, and a critical bug fix. The work focused on enhancing player experience, scoring clarity, and build stability while showcasing strong technical execution in physics, UI integration, and debugging.

March 2025

31 Commits • 7 Features

Mar 1, 2025

March 2025 (UCM-FDI-DISIA/Carom) — Focused on stabilizing the codebase while delivering foundational capabilities and enabling next-phase features. Key outcomes include a more modular ECS rendering path via the Subdivision effect, groundwork for Magic Wand with core functionality, and RB feature enablement to broaden runtime capabilities. We also prioritized build and test readiness to reduce release risk, fixed regressions, and improved lifecycle handling across sensors and destruction paths. Overall, the month delivered tangible business value through improved modularity, reduced risk, and clearer paths to upcoming features.

February 2025

37 Commits • 12 Features

Feb 1, 2025

February 2025 monthly summary for UCM-FDI-DISIA/Carom focusing on core platform enhancements, physics fidelity, and maintainability. Delivered foundational architecture and test coverage to support scalable development, improved build reliability, and stronger collaboration around feature branches. The month yielded tangible business value through enhanced gameplay realism, faster validation, and a clearer path for future physics and UI improvements.

Activity

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Quality Metrics

Correctness78.4%
Maintainability80.0%
Architecture75.6%
Performance69.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

CC++CMakeSVGXML

Technical Skills

Animation SystemsAsset ManagementBug FixingBuild ConfigurationBuild SystemBuild System ConfigurationBuild SystemsC++C++ DevelopmentC++ TemplatesCMakeCode DocumentationComponent-Based ArchitectureData StructuresDebugging

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

UCM-FDI-DISIA/Carom

Feb 2025 May 2025
4 Months active

Languages Used

CC++CMakeXMLSVG

Technical Skills

Build SystemBuild System ConfigurationBuild SystemsC++C++ DevelopmentC++ Templates

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