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Cegapa

PROFILE

Cegapa

Over two months, Kalos-Kalazos focused on lighting and scene refinement for the TheBasilisk repository, delivering two features centered on visual fidelity and atmosphere. They overhauled Level 1 lighting using Unity and C#, introducing a configuration-driven approach that standardized lighting assets and enabled baked lighting for improved performance. Their work included updating global lighting parameters, refining ambient effects, and implementing new light animations via animator controllers. By addressing lighting defects and centralizing configuration, Kalos-Kalazos enhanced scene coherence and maintainability. The depth of their contributions established a robust baseline for future iterations, supporting both artist collaboration and reliable, repeatable lighting adjustments.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

10Total
Bugs
0
Commits
10
Features
2
Lines of code
200,451
Activity Months2

Your Network

8 people

Work History

February 2025

8 Commits • 1 Features

Feb 1, 2025

February 2025: Level 1 Lighting Overhaul and Atmosphere Enhancement for The Basilisk completed. Implemented a config-driven lighting approach with updated Level 1 assets (Lights_LvL1) and new/modified animation clips for First_Light and Second_Light. Conducted scene lighting refinements and enabled baked lighting to stabilize visuals across rooms. Addressed lighting defects to improve reliability and maintainability of the lighting pipeline.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 performance summary for Kalos-Kalazos/TheBasilisk: Delivered significant ambient lighting improvements and scene refinements across the Basilisk project to elevate visual fidelity and consistency. Key changes included GrayBox_lvl1 scene lighting tweaks, updates to global lighting parameters (fog color, ambient sky color, subtractive shadow color), targeted light intensity/range/color adjustments across environments, and the introduction of new flashing light animations via animator controllers. Commits linked to these changes: 8322e9326e3103c39cf186daa88178f54c17865f and 97ed2ea9ecb15e8c0cda5dea4d5a86fec6fdb3d9. Major bugs fixed: None reported this month. Overall impact: Enhanced immersion, improved scene coherence across levels, and a stronger alignment with the game's art direction. Enabled smoother artist-engine handoff and better baseline for future lighting iterations. Technologies/skills demonstrated: Unity engine lighting system, scene lighting composition, global parameter tuning (fog, ambient, shadow colors), animation via animator controllers, and robust version-control traceability.

Activity

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Quality Metrics

Correctness84.0%
Maintainability80.0%
Architecture80.0%
Performance72.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AnimationUnity AssetUnity SceneUnity Scene DataUnity YAMLYAML

Technical Skills

AnimationAsset ManagementGame DevelopmentLevel DesignLightingLighting ConfigurationLighting DesignScene OptimizationScene SetupUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Kalos-Kalazos/TheBasilisk

Dec 2024 Feb 2025
2 Months active

Languages Used

C#UnityUnity Scene DataUnity AnimationUnity AssetUnity SceneUnity YAMLYAML

Technical Skills

AnimationGame DevelopmentLevel DesignLightingScene OptimizationUnity Engine

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