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Century178

PROFILE

Century178

During a two-month period, Max Rothenberger developed core gameplay systems for the GDCASU/VGDC-Game-2025-26 repository, focusing on interactive mechanics and editor tooling. He implemented a physics-driven Barrel object and a Key-and-Door puzzle system, both leveraging C# scripting and Unity’s physics engine to enable reusable, interactive components. Max also reworked the Pressure Plate system, introducing customizable collision detection and an enum-driven configuration for collision layers, which streamlined designer workflows and improved gameplay fidelity. His work emphasized asset integration, object interaction, and editor scripting, providing a scalable foundation for future features while maintaining a focus on maintainability and designer usability.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

4Total
Bugs
0
Commits
4
Features
3
Lines of code
7,384
Activity Months2

Work History

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025: Delivered the Pressure Plate System Rework for GDCASU/VGDC-Game-2025-26, enabling customizable collision detection based on player interactions, and added editor-visible markers and a collision-layer enum to simplify design and testing. Implemented in commit 9de6dc10bc07de059e17c3399bfdcdda08540eff. Major bugs fixed: none reported this month; focus was on feature delivery and stabilization. Impact: increases gameplay fidelity, speeds designer iteration, and establishes scalable collision-layer handling for future levels. Technologies/skills demonstrated: system redesign, enum-driven configuration, and editor tooling/visualization.

October 2025

3 Commits • 2 Features

Oct 1, 2025

2025-10 monthly summary: Delivered core gameplay enhancements for VGDC-Game-2025-26, focusing on a new physics-based Barrel and a Key-and-Door puzzle mechanic. These changes increase player engagement, provide reusable components, and establish a foundation for follow-behavior refinements and proximity-based interactions. No major bugs fixed this month; remaining items targeted for next sprint.

Activity

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Quality Metrics

Correctness87.6%
Maintainability85.0%
Architecture85.0%
Performance87.6%
AI Usage25.0%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

Asset IntegrationC# ScriptingCollision DetectionGame DevelopmentObject InteractionPhysicsScriptingUnityUnity Enginecollision detectioneditor scriptinggame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

GDCASU/VGDC-Game-2025-26

Oct 2025 Nov 2025
2 Months active

Languages Used

C#UnityYAML

Technical Skills

Asset IntegrationC# ScriptingCollision DetectionGame DevelopmentObject InteractionPhysics

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