
Kevin Matteson developed gameplay infrastructure and level design systems across several Unity repositories, including RangerStudios/Ludilo and CBowneUCF/RageRooster. He delivered modular 3D environments, camera systems, and asset pipelines, using C# scripting and Unity’s prefab workflows to streamline scene composition and player navigation. His work included implementing navigation meshes, respawn logic, and customer management features, as well as optimizing rendering and asset organization for maintainability. By establishing reusable testbeds and refining project structure, Kevin enabled faster iteration and improved cross-team collaboration. His technical depth in 3D modeling, scene management, and performance optimization contributed to scalable, maintainable game development solutions.

July 2025 monthly work summary for CBowneUCF/RageRooster: Delivered a Playground Level Design environment in Unity with integrated player loading and behavior, enabling rapid testing of level concepts in-editor and reducing dependency on full game builds. This foundational testbed supports faster iteration, QA validation, and cross-team collaboration.
July 2025 monthly work summary for CBowneUCF/RageRooster: Delivered a Playground Level Design environment in Unity with integrated player loading and behavior, enabling rapid testing of level concepts in-editor and reducing dependency on full game builds. This foundational testbed supports faster iteration, QA validation, and cross-team collaboration.
February 2025 (2025-02) — RangerStudios/Ludilo: Delivered substantial Prep Room BlockOut refinements and traversal enhancements to improve scene composition, player flow, and iteration speed. Implemented environmental clutter, new box prefabs, and mouse-hole geometry with collider refinements; introduced camera setups and traversal improvements to prep rooms, including a ladder on the mouse wall. These changes increase immersion, reduce playtest friction, and enable faster design validation.
February 2025 (2025-02) — RangerStudios/Ludilo: Delivered substantial Prep Room BlockOut refinements and traversal enhancements to improve scene composition, player flow, and iteration speed. Implemented environmental clutter, new box prefabs, and mouse-hole geometry with collider refinements; introduced camera setups and traversal improvements to prep rooms, including a ladder on the mouse wall. These changes increase immersion, reduce playtest friction, and enable faster design validation.
January 2025 — RangerStudios/Ludilo: Delivered Stage 3 Storage Room foundation enabling faster level design iterations, including a new scene, dolly track, and camera systems with follow behavior and path tuning. Implemented asset/layout refinements to support level design and puzzle flow. Completed Asset Organization and Project Structure Cleanup to improve maintainability and asset management, including moving Prep Room prefabs to the central prefabs folder. These efforts establish a robust foundation for upcoming Stage 3 gameplay and reduce iteration friction. Demonstrated technologies: Unity scene composition, camera systems and pathing, dolly/track integration, asset management, and prefab-driven workflows, underscoring business value through faster design cycles and cleaner repo hygiene.
January 2025 — RangerStudios/Ludilo: Delivered Stage 3 Storage Room foundation enabling faster level design iterations, including a new scene, dolly track, and camera systems with follow behavior and path tuning. Implemented asset/layout refinements to support level design and puzzle flow. Completed Asset Organization and Project Structure Cleanup to improve maintainability and asset management, including moving Prep Room prefabs to the central prefabs folder. These efforts establish a robust foundation for upcoming Stage 3 gameplay and reduce iteration friction. Demonstrated technologies: Unity scene composition, camera systems and pathing, dolly/track integration, asset management, and prefab-driven workflows, underscoring business value through faster design cycles and cleaner repo hygiene.
December 2024 — RangerStudios/Ludilo: Focused on stability, performance, and gameplay fidelity. Delivered a robust camera system upgrade with a new main camera prefab and targeted fixes to camera clipping, colliders, and positions, enabling smoother gameplay flow. Refined Owl sight detection and drawer interactions to improve detection fidelity and player interactions. Optimized cloakroom rendering by disabling non-critical props and fine-tuning object properties to reduce GPU load. Completed prep room scene refinements and asset fixes, improving asset organization and environment consistency. These efforts delivered tangible business value through more stable visuals, improved player experience, and a more maintainable codebase for future sprints.
December 2024 — RangerStudios/Ludilo: Focused on stability, performance, and gameplay fidelity. Delivered a robust camera system upgrade with a new main camera prefab and targeted fixes to camera clipping, colliders, and positions, enabling smoother gameplay flow. Refined Owl sight detection and drawer interactions to improve detection fidelity and player interactions. Optimized cloakroom rendering by disabling non-critical props and fine-tuning object properties to reduce GPU load. Completed prep room scene refinements and asset fixes, improving asset organization and environment consistency. These efforts delivered tangible business value through more stable visuals, improved player experience, and a more maintainable codebase for future sprints.
November 2024 performance highlights across RangerStudios/Ludilo and rickyje3/Souptime. Ludilo advanced gameplay infrastructure and asset pipelines, delivering navigation and respawn system enhancements, scene loading and repeated navmesh stabilization, and extensive prep room asset creation, polishing, and scene wiring. These efforts improved level flow, player navigation reliability, and asset organization, enabling faster iteration and more polished experiences. Souptime established the foundations for customer-facing capabilities, including scene scaffolding for Customer Management, a Customer Order Assignment workflow, and the integration of animation assets to support upcoming features. Collectively, the work strengthens cross-team collaboration, accelerates feature delivery, and enhances the product’s scalability and user experience.
November 2024 performance highlights across RangerStudios/Ludilo and rickyje3/Souptime. Ludilo advanced gameplay infrastructure and asset pipelines, delivering navigation and respawn system enhancements, scene loading and repeated navmesh stabilization, and extensive prep room asset creation, polishing, and scene wiring. These efforts improved level flow, player navigation reliability, and asset organization, enabling faster iteration and more polished experiences. Souptime established the foundations for customer-facing capabilities, including scene scaffolding for Customer Management, a Customer Order Assignment workflow, and the integration of animation assets to support upcoming features. Collectively, the work strengthens cross-team collaboration, accelerates feature delivery, and enhances the product’s scalability and user experience.
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