
During January 2025, Chengxiang developed a foundational GameManager system for the Leyenda004/PMAP1 repository, focusing on gameplay stability and reliable state management. Leveraging C# and Unity, Chengxiang implemented a singleton-based architecture to ensure consistent GameManager behavior across scenes, supporting features like health management, level progression, enemy damage handling, and score and treasure tracking. The work included refining the game loop with continuous health drain and removing level-completion gating. Chengxiang also addressed codebase stability by reverting problematic merges and enhancing singleton robustness to prevent orphaned components, demonstrating a methodical approach to version control and maintainable game development practices.

January 2025 monthly summary for Leyenda004/PMAP1. Focused on delivering a stable GameManager system and solid singleton-based architecture to support reliable gameplay, scoring, and resource collection. Key features delivered include an initial GameManager with health management, level progression, enemy damage handling, and the introduction of score tracking and treasure collection in later commits. Major bug fixes included restoring pre-merge state after a sampa merge and hardening singleton behavior to destroy duplicate GameManager instances, preventing orphaned components. The month resulted in improved gameplay stability, a smoother gameplay loop with continuous health drain, and a foundation for analytics around player health/time, score, and treasure collection.
January 2025 monthly summary for Leyenda004/PMAP1. Focused on delivering a stable GameManager system and solid singleton-based architecture to support reliable gameplay, scoring, and resource collection. Key features delivered include an initial GameManager with health management, level progression, enemy damage handling, and the introduction of score tracking and treasure collection in later commits. Major bug fixes included restoring pre-merge state after a sampa merge and hardening singleton behavior to destroy duplicate GameManager instances, preventing orphaned components. The month resulted in improved gameplay stability, a smoother gameplay loop with continuous health drain, and a foundation for analytics around player health/time, score, and treasure collection.
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