
During two months on the Leyenda004/PMAP1 repository, Luc Domínguez developed and refined core 2D game systems using Unity, C#, and the .NET Framework. He built a navigable tilemap with collision, a player health system, and interactive gameplay elements such as disappearing walls and traps. Luc expanded level design options by integrating new asset packs and implemented a tutorial system to guide players through key mechanics. He improved UI/UX with layout and readability enhancements, stabilized physics and collision handling, and ensured platform compatibility via Mono configuration. His work demonstrated depth in game logic, asset creation, and end-to-end gameplay polish.

February 2025 monthly summary for Leyenda004/PMAP1 (Práctica 1 MAP / Gauntlet). Delivered a suite of features and a major bug fix, emphasizing gameplay polish, onboarding, and platform readiness. The work expanded level design options, improved user guidance, and ensured reliable end-to-end flows across the game.
February 2025 monthly summary for Leyenda004/PMAP1 (Práctica 1 MAP / Gauntlet). Delivered a suite of features and a major bug fix, emphasizing gameplay polish, onboarding, and platform readiness. The work expanded level design options, improved user guidance, and ensured reliable end-to-end flows across the game.
Concise monthly summary for 2025-01 focusing on delivered features and technical impact for Leyenda004/PMAP1.
Concise monthly summary for 2025-01 focusing on delivered features and technical impact for Leyenda004/PMAP1.
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