
Oliver Garcia Aguado developed a foundational Prototype Player Movement System for the Leyenda004/PMAP1 repository, focusing on early-stage gameplay mechanics in Unity. He implemented a dedicated Unity scene and a C# movement script that enabled four-directional player movement using WASD or arrow keys, with configurable speed to support rapid iteration. By isolating the movement system, Oliver facilitated early QA feedback and reduced risk for future gameplay milestones, laying groundwork for features like jumping and sprinting. His work leveraged C# scripting and Unity Engine best practices, providing a robust starting point for further development and ensuring alignment with the project roadmap.

Month 2025-01 — Delivered a foundational Prototype Player Movement System for Leyenda004/PMAP1, establishing essential player locomotion and enabling early gameplay feel for testers. This included a dedicated Unity scene and a movement script enabling basic WASD/arrow-key movement in four directions with a configurable speed, laying the groundwork for future features (jump, sprint, collision) and faster iteration in the prototype pipeline. The work provides clear business value by enabling early QA feedback and reducing risk for upcoming gameplay milestones. No major bugs fixed this month; focus was feature delivery and alignment with the roadmap.
Month 2025-01 — Delivered a foundational Prototype Player Movement System for Leyenda004/PMAP1, establishing essential player locomotion and enabling early gameplay feel for testers. This included a dedicated Unity scene and a movement script enabling basic WASD/arrow-key movement in four directions with a configurable speed, laying the groundwork for future features (jump, sprint, collision) and faster iteration in the prototype pipeline. The work provides clear business value by enabling early QA feedback and reducing risk for upcoming gameplay milestones. No major bugs fixed this month; focus was feature delivery and alignment with the roadmap.
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