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SamuelChen1129

PROFILE

Samuelchen1129

Sam Chen developed a foundational Whitebox Unity Environment Scene for the CapstoneTFS_Fall2025 repository, establishing a reusable 3D environment to streamline development and testing. Using Unity and C#, Sam implemented static geometry components such as MeshColliders, MeshFilters, and MeshRenderers, creating a baseline scene that accelerates rapid prototyping and supports accurate performance profiling. This environment-first approach enabled smoother integration with testing workflows and prepared the project for future level design iterations. Sam’s work focused on 3D modeling and level design, delivering a robust starting point that facilitates faster iteration and more efficient collaboration for ongoing game development within the repository.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
29,733
Activity Months1

Work History

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: Delivered foundational Whitebox Unity Environment Scene for CapstoneTFS_Fall2025, establishing a reusable 3D environment with static geometry (MeshColliders, MeshFilters, MeshRenderers) to accelerate development and testing. This baseline enables rapid prototyping, more accurate performance profiling, and smoother integration with testing workflows.

Activity

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Quality Metrics

Correctness100.0%
Maintainability100.0%
Architecture100.0%
Performance100.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

3D ModelingGame DevelopmentLevel DesignUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

crazed6/CapstoneTFS_Fall2025

Feb 2025 Feb 2025
1 Month active

Languages Used

C#Unity

Technical Skills

3D ModelingGame DevelopmentLevel DesignUnity Engine

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