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crazed6

PROFILE

Crazed6

Over eight months, Creed developed core gameplay systems and content pipelines for the CapstoneTFS_Fall2025 Unity repository, focusing on robust engineering and maintainability. He implemented enemy AI, player controllers, and animation systems using C# and Unity, integrating features like inverse kinematics, health management, and cutscene logic to enhance gameplay depth and realism. Creed refactored project structure, streamlined asset and build configuration, and introduced code review governance to improve collaboration and code quality. His work included level design, UI development, and DevOps practices, resulting in a stable, scalable foundation that accelerated iteration and supported reliable cross-platform game development.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

96Total
Bugs
5
Commits
96
Features
30
Lines of code
2,178,760
Activity Months8

Work History

September 2025

30 Commits • 9 Features

Sep 1, 2025

September 2025 highlights: Delivered major features, stabilized core gameplay pipelines, and reinforced code quality to enable faster iteration and more reliable player progression. Key assets refreshed, level progression enhancements implemented, and a core refactor completed, all accompanied by stability fixes and cross-platform hygiene.

August 2025

11 Commits • 4 Features

Aug 1, 2025

August 2025 performance overview for crazed6/CapstoneTFS_Fall2025. Delivered core level polish, player interaction improvements, and essential UX features, laying a stable foundation for near-term gameplay iteration and release readiness. Focused on creating business value through visual fidelity, realism, user control, and maintainability.

July 2025

19 Commits • 4 Features

Jul 1, 2025

July 2025 monthly summary focusing on key accomplishments, with emphasis on delivering business value through cinematic gameplay enhancements, stability improvements, and scalable content pipelines.

June 2025

2 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for crazed6/CapstoneTFS_Fall2025: Key policy and framework updates delivered to streamline collaboration and boost performance-readiness. Major actions included updating CODEOWNERS to clarify ownership and applying LeanTween framework enhancements with new extension methods, tests, and documentation updates.

May 2025

13 Commits • 3 Features

May 1, 2025

May 2025 highlights: Delivered a health UI overhaul with a reusable HealthBar component and debug controls to accelerate testing and improve in-game visibility of player health. Fixed a critical bug in explosion interactions by aligning explosion health handling with the PlayerHealth system, reducing edge-case failures. Cleaned and organized the project to improve maintainability: removing unused Unity package meta files and restructuring assets/scenes. Strengthened development processes with PR templates, README guidelines, and CODEOWNERS, enabling faster, more consistent reviews and clearer ownership. These efforts improved user experience, reduced risk, and set the foundation for rapid feature delivery in the next sprint.

March 2025

3 Commits • 1 Features

Mar 1, 2025

Month 2025-03 — CapstoneTFS project (crazed6/CapstoneTFS_Fall2025) focused on adding a dynamic gameplay mechanic with test scaffolding, delivering business value through enhanced player engagement and a robust QA workflow. The Slippery Floor feature introduces area-based sliding, affecting speed and direction, and disables input on slippery traps to ensure predictable behavior. A dedicated scene prefab was created to streamline validation and iteration across environments.

February 2025

5 Commits • 4 Features

Feb 1, 2025

February 2025 monthly summary for crazed6/CapstoneTFS_Fall2025: Delivered key gameplay features and architecture refinements to advance product readiness, improve stability, and enable future iteration cycles.

January 2025

13 Commits • 3 Features

Jan 1, 2025

January 2025 (2025-01) focused on establishing a solid foundation for CapstoneTFS_Fall2025 and delivering core gameplay primitives, while improving collaboration and code quality. Key deliverables include a fully scaffolded Unity project with cross-platform build settings, a new enemy system (Splitter and LittleSplitter) with waypoint patrols and AI, and governance improvements via CODEOWNERS. The work also addressed stability at the integration layer by fixing scripting issues and save-related problems uncovered during feature development. These efforts accelerate future feature work, improve maintainability, and deliver tangible business value through faster iteration, better collaboration, and more robust gameplay prototypes.

Activity

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Quality Metrics

Correctness80.6%
Maintainability80.8%
Architecture77.0%
Performance75.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXGit AttributesGit IgnoreGit LFSJSONMarkdownMetaTextUnity

Technical Skills

3D Animation3D Environment Design3D ModelingAIAI NavigationAI PathfindingAI ProgrammingAnimationAnimation ControllerAsset CleanupAsset IntegrationAsset ManagementBuild ConfigurationBuild ManagementC#

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

crazed6/CapstoneTFS_Fall2025

Jan 2025 Sep 2025
8 Months active

Languages Used

C#Git AttributesGit IgnoreMarkdownUnityYAMLJSONUnknown

Technical Skills

3D ModelingAIAI NavigationAI PathfindingC#Code Review

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