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hunterdesson

PROFILE

Hunterdesson

Hunter Desson developed and integrated 3D asset packs to enhance visual fidelity and streamline asset workflows in two Unity-based projects. For InteractivePixelStudios/What-The-Flock, Hunter delivered a binary 3D Street Element Asset Pack, enabling immediate use by level designers and QA while improving version control traceability. In crazed6/CapstoneTFS_Fall2025, Hunter focused on foliage asset improvements, adding new textures and shaders for ferns and trees and reorganizing the asset library to optimize management and performance. Throughout both projects, Hunter applied skills in 3D asset integration, asset management, and Unity Meta, emphasizing reproducibility, efficient iteration, and cross-team collaboration readiness.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

3Total
Bugs
0
Commits
3
Features
2
Lines of code
816
Activity Months2

Work History

September 2025

2 Commits • 1 Features

Sep 1, 2025

For Sep 2025, delivered foliage-focused improvements in the Capstone project, emphasizing visual fidelity and asset pipeline efficiency. Implemented new textures and shaders for ferns and trees, and reorganized foliage assets to streamline management and future updates. No critical bugs reported or fixed this month. The work strengthens visual quality, performance potential, and team productivity by simplifying asset workflows and enabling smoother iteration.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025 — What-The-Flock delivery focused on elevating street-scene fidelity through targeted asset work and clean release practices. Key feature delivered: a 3D Street Element Asset Pack introducing binary assets for street elements (signs, traffic lights, light poles) to enhance the visual environment. The asset pack was integrated into the build and committed as StreetAssets, enabling immediate use by level designers and QA (commit b2bd3ef166f1d3eee47ce101d34e632a4804d312). No major bugs were reported this month. Impact: Higher visual realism in street environments, faster iteration cycles for scene assembly, and improved asset pipeline traceability. Skills demonstrated: 3D asset integration, binary asset workflow, version control discipline, and cross-team collaboration readiness.

Activity

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Quality Metrics

Correctness93.4%
Maintainability93.4%
Architecture93.4%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity Meta

Technical Skills

3D Asset IntegrationAsset ManagementGame Development

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

crazed6/CapstoneTFS_Fall2025

Sep 2025 Sep 2025
1 Month active

Languages Used

Unity Meta

Technical Skills

Asset ManagementGame Development

InteractivePixelStudios/What-The-Flock

Feb 2025 Feb 2025
1 Month active

Languages Used

No languages

Technical Skills

3D Asset Integration

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