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chloe

PROFILE

Chloe

Chloe Bean developed and enhanced multiple 2D minigames for the EricWRogers/SharkTrivia repository, focusing on gameplay depth, user experience, and maintainability. She implemented core mechanics such as tool-switching, persistent cross-minigame scoring, and universal time management, using C# scripting and Unity’s engine features. Her work included building collider-based cleaning and brushing systems, refining UI anchoring and visual feedback, and integrating new tools like drills and picks to expand gameplay. By addressing merge stability, serialization, and build blockers, Chloe ensured reliable releases. Her contributions established a robust, extensible codebase that supports future content, demonstrating strong technical depth in game development.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

28Total
Bugs
2
Commits
28
Features
9
Lines of code
16,173
Activity Months4

Work History

December 2025

4 Commits • 1 Features

Dec 1, 2025

Month: 2025-12 — EricWRogers/SharkTrivia: Delivered major Toothbrush minigame enhancements with tool-switching, new visuals, and UI refinements; collider gating improvements; and strengthened core gameplay loop with reliable win-condition tracking. This update sets a solid foundation for future tool-based content and improves player engagement.

November 2025

6 Commits • 4 Features

Nov 1, 2025

November 2025 monthly summary for EricWRogers/SharkTrivia focused on delivering gameplay depth, improving player feedback, and stabilizing releases. Key changes include a cross-minigame Total Score system with drill tool integration and corresponding visual updates, the introduction of a Pick Tool in the Teeth Cleaning minigame with ToolManager updates and Dirt recognition, and the implementation of Shark Shootout end-game logic with clear win/lose displays. Visual polish was applied to Tooth Brushing (new background sprite and refined layering), and a build blocker was resolved by disabling holes in the Teeth Cleaning minigame for the current build. These efforts collectively expand gameplay depth, improve UX, and reduce release risk, leveraging Unity/C# scripting, tool integration, and sprite/ordering techniques.

October 2025

7 Commits • 2 Features

Oct 1, 2025

October 2025 monthly summary for EricWRogers/SharkTrivia focusing on business value and technical achievements. Delivered a universal time management system across all minigames with a centralized timer and scoring hooks (including Shark Shootout) and UI visuals, enabling consistent pacing and feedback. Implemented UI anchoring and visual layout fixes to ensure reliable UI in TeethCleaning and SharkShootout, reducing display glitches. Refactored Bowling scoring to display the total score, improving clarity of outcomes. Completed targeted UI reliability improvements that reduce churn and support future feature work.

September 2025

11 Commits • 2 Features

Sep 1, 2025

September 2025 summary of SharkTrivia development focused on delivering a playable Teeth Cleaning minigame and establishing cross-minigame scoring to drive engagement, while improving stability and visuals across the feature set.

Activity

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Quality Metrics

Correctness83.8%
Maintainability81.4%
Architecture77.8%
Performance79.2%
AI Usage20.6%

Skills & Technologies

Programming Languages

C#UnityUnity SceneUnity Scene Data

Technical Skills

2D game design2D game mechanicsC#C# ScriptingC# scriptingGame DevelopmentMinigamesPersistenceReverting CommitsScoring SystemsScriptingSerializationSprite ManagementUI AnchoringUI Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/SharkTrivia

Sep 2025 Dec 2025
4 Months active

Languages Used

C#UnityUnity SceneUnity Scene Data

Technical Skills

C#Game DevelopmentMinigamesPersistenceReverting CommitsScoring Systems

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