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ClaraFaissolle

PROFILE

Clarafaissolle

Clara Faissolle contributed to the ABallanza/GhostTale_PFA repository by building and integrating a range of 3D character and environment assets, focusing on both visual fidelity and gameplay readiness. She developed and textured core character models, such as the Wizard and Thief, and imported diverse environment props to enhance world realism. Clara managed asset pipelines and implemented navigation mesh support, improving pathfinding and maintainability. Using Unreal Engine and UnrealScript, she addressed stability issues by fixing bugs in asset alignment and interactive elements. Her work demonstrated depth in 3D modeling, asset management, and cross-functional collaboration, resulting in a more immersive and accessible game environment.

Overall Statistics

Feature vs Bugs

72%Features

Repository Contributions

47Total
Bugs
5
Commits
47
Features
13
Lines of code
0
Activity Months2

Work History

June 2025

45 Commits • 11 Features

Jun 1, 2025

June 2025: Delivered major asset integration and system enhancements across GhostTale_PFA. End-to-end environment assets import and world props integration; armor/weapon assets and door props; thief updates and reimport; localization/UI improvements (French); library system enhancements with navmesh integration; and visual fidelity enhancements (fog, lighting, color variation). Implemented critical stability fixes including chandelier rectification, trapped door behavior, sol corrections, and library corrections. The work improves world realism, pathfinding reliability, asset governance, accessibility, and overall player experience.

May 2025

2 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for ABallanza/GhostTale_PFA. This period focused on delivering core character visuals to enable immediate gameplay integration. Key features delivered include two character assets with textures: Wizard (3D model and textures) and Thief (mesh and base color texture). Both assets were prepared with explicit commit references to ensure traceability and reviewability. No major bugs logged for this period. Impact: Enhanced character visuals, accelerating art-to-play readiness, enabling faster QA cycles, and improving player immersion through early character variety. Technologies/skills demonstrated: 3D modeling and texturing, asset import pipelines, version control hygiene with descriptive commits, and cross-functional collaboration with art and gameplay teams.

Activity

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Quality Metrics

Correctness78.4%
Maintainability78.8%
Architecture78.4%
Performance78.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal Engine AssetUnrealScript

Technical Skills

3D Animation3D Art3D ModelingAnimationAsset IntegrationAsset ManagementGame Asset IntegrationGame DevelopmentLevel DesignLightingPhysicsTexturingUnreal EngineVFX

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

ABallanza/GhostTale_PFA

May 2025 Jun 2025
2 Months active

Languages Used

Unreal Engine AssetUnrealScript

Technical Skills

3D ModelingAsset IntegrationGame Asset IntegrationGame DevelopmentTexturing3D Animation

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