
Lucas Brohet developed and refined level design tooling and AI testing frameworks for the GhostTale_PFA repository over a two-month period. He integrated the BlockoutToolsPlugin and delivered new milestone maps, focusing on Unreal Engine workflows and asset management using UnrealScript and uasset formats. Lucas advanced Blockout V1 and V2 content, iterating on map layouts, AI behavior, and gameplay elements to support release readiness. His work included building dedicated AI test maps, updating navmesh and room assets, and finalizing production handoff. These efforts accelerated iteration cycles, improved level quality, and established a scalable foundation for future gameplay polish and QA processes.

June 2025 — GhostTale_PFA: Blockout level design and assets delivered with AI testing readiness; extensive blockout refinements across Blockout V1 and V2, navmesh tweaks, doors and traps, and final map stabilization. Established a test map suite for AI evaluation, updated BP_Room and map assets, and completed final integration (MergeFinal) to enable production handoff. Result: improved iteration speed, higher confidence in AI behavior and level quality, and a stronger foundation for upcoming gameplay polish.
June 2025 — GhostTale_PFA: Blockout level design and assets delivered with AI testing readiness; extensive blockout refinements across Blockout V1 and V2, navmesh tweaks, doors and traps, and final map stabilization. Established a test map suite for AI evaluation, updated BP_Room and map assets, and completed final integration (MergeFinal) to enable production handoff. Result: improved iteration speed, higher confidence in AI behavior and level quality, and a stronger foundation for upcoming gameplay polish.
May 2025 (2025-05) focused on equipping GhostTale_PFA with robust level-design tooling and advancing Blockout-based content toward release readiness. Delivered tooling integration, new level design maps, AI/gameplay refinements, and a shipping-ready configuration to accelerate iteration and reduce risk for upcoming milestones. The work enabled designers to leverage Blockout tooling inside GhostTale and laid the groundwork for a ship-ready Blockout V1, setting a solid foundation for a release candidate.
May 2025 (2025-05) focused on equipping GhostTale_PFA with robust level-design tooling and advancing Blockout-based content toward release readiness. Delivered tooling integration, new level design maps, AI/gameplay refinements, and a shipping-ready configuration to accelerate iteration and reduce risk for upcoming milestones. The work enabled designers to leverage Blockout tooling inside GhostTale and laid the groundwork for a ship-ready Blockout V1, setting a solid foundation for a release candidate.
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