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CleoInStripes

PROFILE

Cleoinstripes

Contributed to the PaintTheWorld repository by building and refining core gameplay systems, immersive environments, and scalable UI flows over seven months. Delivered features such as a comprehensive tutorial system, dialogue manager, and interactive onboarding, while enhancing level design with modular 3D assets and visual shader improvements. Applied C# scripting and Unity Engine to implement gameplay logic, asset integration, and animation systems, optimizing both player experience and development workflows. Addressed bugs affecting rendering and UI, automated repository hygiene, and improved asset pipelines using version control. The work emphasized maintainability, rapid iteration, and consistent visual quality across evolving game environments and interfaces.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

81Total
Bugs
5
Commits
81
Features
25
Lines of code
4,511,105
Activity Months7

Work History

April 2026

22 Commits • 7 Features

Apr 1, 2026

April 2026 focused on onboarding and gameplay polish, delivering end-to-end tutorial and dialogue tooling, a refined entry flow (start menu, shop, title screen), visuals polish, and automation to improve development reliability, while stabilizing the release through targeted bug fixes. The work enhances first-run engagement, retention, and overall product quality while reducing merge conflicts and handoff risks.

March 2026

18 Commits • 6 Features

Mar 1, 2026

March 2026 performance summary for EricWRogers/PaintTheWorld focused on delivering high-impact environment and animation enhancements, refining visuals for clearer gameplay feedback, and strengthening the asset pipeline and UI for faster iteration and improved player experience. The month saw substantial improvements in immersion, visual quality, and development workflow, setting up scalable content updates for future releases.

February 2026

3 Commits • 2 Features

Feb 1, 2026

February 2026 performance summary for PaintTheWorld: Delivered two major features and laid groundwork for scalable UI/scene expansion, with notable rendering performance improvements through asset optimization. No major bugs closed in scope this month.

January 2026

5 Commits • 2 Features

Jan 1, 2026

Month: 2026-01 — PaintTheWorld (EricWRogers). This period focused on delivering a high-impact UI/UX refresh for the game's menus and improving repository hygiene, with an emphasis on onboarding, navigation, and maintainability that supports faster iteration and collaboration.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025 performance summary for EricWRogers/PaintTheWorld: Key feature delivered: Phone Booth Environment Assets. No major bugs fixed this period. Overall impact: enhanced game environment realism and immersion, enabling richer player interaction and setting up for future environment iterations. Technologies/skills demonstrated: 3D modeling, asset creation, prefab design, materials/textures, and Git-based version control.

November 2025

12 Commits • 4 Features

Nov 1, 2025

November 2025 monthly summary for PaintTheWorld. Focus was delivering core gameplay experiences and QA-friendly improvements, with an emphasis on immersive level design, onboarding quality, and reusable assets to accelerate future iterations. Highlights include subway environment expansion with visual polish, tutorial onboarding refinements, shop area enhancements, and dedicated test/rendering improvements. These efforts increased player immersion, reduced onboarding friction, and established a scalable design pipeline for upcoming features.

October 2025

20 Commits • 3 Features

Oct 1, 2025

October 2025 (2025-10) monthly summary for EricWRogers/PaintTheWorld. Delivered a major Visual Shader and Effects Overhaul, consolidating shading graphs, lighting, materials, and stylized hatching to elevate visual fidelity and unify the shader pipeline. Resolved a shader asset rendering bug impacting ArtsyNight SDF assets to stabilize visuals in production. Expanded world-building with environmental assets, billboards, scaffolding, a world border, and level test scenes to accelerate level design and QA. Laid groundwork for rail-based gameplay with grind rails, enabling future gameplay mechanics. Streamlined asset migration and prefab workflows to improve iteration speed and asset consistency across artists and engineers.

Activity

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Quality Metrics

Correctness86.0%
Maintainability80.8%
Architecture80.6%
Performance80.2%
AI Usage28.2%

Skills & Technologies

Programming Languages

AssetC#FBXJSONJavaScriptMetaNoneShaderGraphShaderLabUnity

Technical Skills

3D Art3D Modeling3D modelingAsset IntegrationAsset ManagementC# scriptingFile OrganizationGame DevelopmentLevel DesignMaterial CreationParticle SystemsPlayMakerScene IntegrationShader DevelopmentTesting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/PaintTheWorld

Oct 2025 Apr 2026
7 Months active

Languages Used

AssetC#FBXMetaShaderGraphShaderLabUnityUnity Asset

Technical Skills

3D Art3D ModelingAsset IntegrationAsset ManagementFile OrganizationGame Development