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CleoInStripes

PROFILE

Cleoinstripes

EricWRogers contributed to the PaintTheWorld repository over five months, delivering twelve features and addressing core gameplay, visual fidelity, and UI improvements. He built and integrated 3D environment assets, such as phone booths and subway elements, using Unity and C#, while optimizing asset pipelines for faster iteration. His work included a comprehensive shader and effects overhaul, enhancing lighting and stylized rendering through ShaderGraph and ShaderLab. Eric also refreshed the main menu and onboarding UI, improving navigation and maintainability. By focusing on modular asset design, scene management, and version control, he enabled scalable development and consistent visual quality across the project.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

41Total
Bugs
1
Commits
41
Features
12
Lines of code
804,036
Activity Months5

Work History

February 2026

3 Commits • 2 Features

Feb 1, 2026

February 2026 performance summary for PaintTheWorld: Delivered two major features and laid groundwork for scalable UI/scene expansion, with notable rendering performance improvements through asset optimization. No major bugs closed in scope this month.

January 2026

5 Commits • 2 Features

Jan 1, 2026

Month: 2026-01 — PaintTheWorld (EricWRogers). This period focused on delivering a high-impact UI/UX refresh for the game's menus and improving repository hygiene, with an emphasis on onboarding, navigation, and maintainability that supports faster iteration and collaboration.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025 performance summary for EricWRogers/PaintTheWorld: Key feature delivered: Phone Booth Environment Assets. No major bugs fixed this period. Overall impact: enhanced game environment realism and immersion, enabling richer player interaction and setting up for future environment iterations. Technologies/skills demonstrated: 3D modeling, asset creation, prefab design, materials/textures, and Git-based version control.

November 2025

12 Commits • 4 Features

Nov 1, 2025

November 2025 monthly summary for PaintTheWorld. Focus was delivering core gameplay experiences and QA-friendly improvements, with an emphasis on immersive level design, onboarding quality, and reusable assets to accelerate future iterations. Highlights include subway environment expansion with visual polish, tutorial onboarding refinements, shop area enhancements, and dedicated test/rendering improvements. These efforts increased player immersion, reduced onboarding friction, and established a scalable design pipeline for upcoming features.

October 2025

20 Commits • 3 Features

Oct 1, 2025

October 2025 (2025-10) monthly summary for EricWRogers/PaintTheWorld. Delivered a major Visual Shader and Effects Overhaul, consolidating shading graphs, lighting, materials, and stylized hatching to elevate visual fidelity and unify the shader pipeline. Resolved a shader asset rendering bug impacting ArtsyNight SDF assets to stabilize visuals in production. Expanded world-building with environmental assets, billboards, scaffolding, a world border, and level test scenes to accelerate level design and QA. Laid groundwork for rail-based gameplay with grind rails, enabling future gameplay mechanics. Streamlined asset migration and prefab workflows to improve iteration speed and asset consistency across artists and engineers.

Activity

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Quality Metrics

Correctness84.0%
Maintainability79.6%
Architecture79.4%
Performance77.6%
AI Usage26.4%

Skills & Technologies

Programming Languages

AssetC#FBXMetaNoneShaderGraphShaderLabUnityUnity AssetUnity Asset Files

Technical Skills

3D Art3D Modeling3D modelingAsset IntegrationAsset ManagementFile OrganizationGame DevelopmentLevel DesignMaterial CreationParticle SystemsPlayMakerScene IntegrationShader DevelopmentTestingTexture Mapping

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/PaintTheWorld

Oct 2025 Feb 2026
5 Months active

Languages Used

AssetC#FBXMetaShaderGraphShaderLabUnityUnity Asset

Technical Skills

3D Art3D ModelingAsset IntegrationAsset ManagementFile OrganizationGame Development

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