
Contributed to the NbcampUnreal/2nd-Team7-Final-Project repository by developing core gameplay infrastructure and training features over a two-month period. Built a Corpse Inventory System for seamless item management, an Asset Outliner using post-process materials to enhance asset organization, and a reusable Damage Receiver Component enabling flexible combat interactions. Delivered an interactive Training System with dummies, a training console, and hit-location scoring to support player skill development. Addressed Unreal Engine integration challenges by resolving merge conflicts and stabilizing workflows. Leveraged C++, Unreal Engine, and Blueprint scripting to implement modular, reusable systems that improved iteration speed, asset management, and multiplayer gameplay testing.
December 2025 monthly work focused on delivering a core training feature and stabilizing Unreal Engine integration. Key deliverables include the Training System (training area, interactive training dummies, a training console to start/stop/reset sessions, damageable dummies with reset mechanics, and a hit-location scoring system) and the resolution of merge conflicts during asset and code integration in Unreal Engine. These efforts improved gameplay tooling, accelerated testing cycles, and reduced integration risk for future UE features.
December 2025 monthly work focused on delivering a core training feature and stabilizing Unreal Engine integration. Key deliverables include the Training System (training area, interactive training dummies, a training console to start/stop/reset sessions, damageable dummies with reset mechanics, and a hit-location scoring system) and the resolution of merge conflicts during asset and code integration in Unreal Engine. These efforts improved gameplay tooling, accelerated testing cycles, and reduced integration risk for future UE features.
September 2025 monthly summary for NbcampUnreal/2nd-Team7-Final-Project. Focused on delivering gameplay infrastructure improvements: Corpse Inventory System, Asset Outliner, and Damage Receiver Component. These features reduce friction for item handling, improve asset organization, and enable reusable damage effects across actors, positioning the project for rapid future iterations and easier QA.
September 2025 monthly summary for NbcampUnreal/2nd-Team7-Final-Project. Focused on delivering gameplay infrastructure improvements: Corpse Inventory System, Asset Outliner, and Damage Receiver Component. These features reduce friction for item handling, improve asset organization, and enable reusable damage effects across actors, positioning the project for rapid future iterations and easier QA.

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