
During December 2025, contributed to the NbcampUnreal/2nd-Team7-Final-Project repository by developing three core AI features using C++ and Unreal Engine Blueprint. Built a Weeping Angel AI monster with gaze-based perception and behavior-tree logic, enabling dynamic player detection and map integration. Optimized the Undead Minion blueprint asset to reduce memory usage and improve runtime performance, addressing scalability concerns. Tuned AI combat parameters, specifically refining KillRange behavior for better gameplay balance. The work focused on enhancing gameplay variety and performance while maintaining clear commit documentation, demonstrating depth in AI programming, game development, and Unreal Engine asset optimization within a collaborative codebase.
December 2025 performance summary for NbcampUnreal/2nd-Team7-Final-Project: Delivered major AI features and optimizations to boost player engagement and runtime performance. Key outcomes include a new Weeping Angel AI monster with gaze-based perception and behavior-tree driven actions, optimization of undead minion assets to reduce blueprint size and memory footprint, and AI combat parameter tuning for better balance and KillRange behavior. All work shipped in a single repository with clear commit references, enabling scalable AI patterns and maintainability. Impact: enhanced gameplay variety, smoother performance, and improved development velocity.
December 2025 performance summary for NbcampUnreal/2nd-Team7-Final-Project: Delivered major AI features and optimizations to boost player engagement and runtime performance. Key outcomes include a new Weeping Angel AI monster with gaze-based perception and behavior-tree driven actions, optimization of undead minion assets to reduce blueprint size and memory footprint, and AI combat parameter tuning for better balance and KillRange behavior. All work shipped in a single repository with clear commit references, enabling scalable AI patterns and maintainability. Impact: enhanced gameplay variety, smoother performance, and improved development velocity.

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