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ljh3041

PROFILE

Ljh3041

Over four months, Jaehyun Lee contributed to the NbcampUnreal/2nd-Team7-Final-Project repository, building features that enhanced visual fidelity, character customization, and multiplayer interaction. He developed ancient treasure-themed assets and refined weapon handling using Unreal Engine and C++, integrating new textures, meshes, and recoil logic to improve immersion. Jaehyun restructured character input handling for more reliable controls and optimized component initialization to boost performance. He also implemented an emote system and improved camera management, supporting both first- and third-person perspectives. His work demonstrated depth in animation systems, UI design, and gameplay programming, resulting in a more robust and engaging player experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
7
Lines of code
134,166
Activity Months4

Work History

December 2025

5 Commits • 3 Features

Dec 1, 2025

December 2025 monthly summary for NbcampUnreal/2nd-Team7-Final-Project. Focused on delivering multiplayer social features, refining combat feel, and stabilizing camera/aiming workflows to improve player engagement and retention. Key outcomes include: Emote System and Social Interaction integrated into the character system with Input_Emote and an emote wheel, enabling richer player expression; Combat Responsiveness and Recoil Tuning enhanced animation state logic and gun recoil for faster, more intuitive combat; Camera and Aiming System Enhancements (ADS) with improved camera management and a temporary third-person view to support versatile perspectives. These updates were implemented through the following commits: Emote-related fixes and integration - eb94833a6abde9efd55ead2f7244ee01db0d03a2 and 7192776221a22e45924e52f139ce63e79d96ebef; Combat animation/recoil tuning - b93cc55024ac14de5e299a09aa824ba456805394; ADS/Camera updates - 5d2162d9ebf706df63fdcef0ae41487713b174b2 and a79590f25b4593ba4bba6eda77e6f7b67a94ca3c. Major bugs fixed include resolving runtime/emote integration errors and related connection issues, stabilizing animation state logic to reduce erratic recoil behavior, and refining ADS/camera transitions to prevent perspective gaps during gameplay. These fixes are associated with the commits: [fix] 오류 임시 수정 and [update] 이모트 기능 연결 / 오류 수정; [update] 애니메이션 관련 상태 로직 추가 및 총기 반동 수정; [update] ads 로직 변경; [update] 3인칭 카메라 기능 임시 추가. Overall impact: these changes strengthen the core gameplay loop by enabling player expression, delivering a smoother combat experience, and improving camera/aiming reliability. This supports higher player satisfaction, longer session times, and better onboarding for new players. Technologies/skills demonstrated: Unreal Engine gameplay programming (input mapping, animation state machines, recoil dynamics), camera management, aiming/down-sights logic, and multiplayer feature integration.

November 2025

1 Commits • 1 Features

Nov 1, 2025

November 2025 monthly summary for NbcampUnreal/2nd-Team7-Final-Project: Implemented a foundational input handling refactor for the main character controller by removing the InputControlComponent in favor of direct method calls for aiming, moving, and interacting. The refactor emphasizes condition-checked actions, reducing input conflicts and improving responsiveness. This month focused on code maintainability, reliability, and setting up a robust input path for future features.

October 2025

1 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary for NbcampUnreal/2nd-Team7-Final-Project. Focused on delivering a key feature enhancement in character customization along with performance improvements and codebase hygiene to enable faster iterations and more maintainable code.

September 2025

2 Commits • 2 Features

Sep 1, 2025

September 2025 performance summary for NbcampUnreal/2nd-Team7-Final-Project. Delivered two high-impact feature improvements focused on visuals and combat feel, complemented by targeted bug fixes and reliability improvements that elevate player immersion and product quality.

Activity

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Quality Metrics

Correctness82.2%
Maintainability82.2%
Architecture82.2%
Performance82.2%
AI Usage33.4%

Skills & Technologies

Programming Languages

BlueprintsC++Unreal Engine

Technical Skills

3D modelingC++C++ programmingUI designUnreal Engineanimationanimation systemscamera managementcharacter animationcharacter controlcharacter customizationgame developmenttexturing

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/2nd-Team7-Final-Project

Sep 2025 Dec 2025
4 Months active

Languages Used

BlueprintsC++Unreal Engine

Technical Skills

3D modelingC++ programmingUnreal Engineanimationcharacter controlgame development

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