
Corentin Talieu contributed to the RemyAlmar/VoidFisher repository by building and refining core gameplay systems, environment art, and UI features over seven months. He delivered new Unreal Engine levels, enhanced visuals with HDRI lighting and VFX, and integrated cinematic assets to improve player immersion. Corentin applied Blueprint Scripting and asset management to stabilize AI, quest, and spawning systems, resolving edge-case bugs and improving build reliability. His work included balancing gameplay data, refining onboarding UI, and automating build processes. By leveraging Unreal Engine Blueprints and data management, Corentin ensured a robust asset pipeline and consistent user experience across evolving game content.

June 2025 performance summary for RemyAlmar/VoidFisher: Focused feature delivery enhancing the end-credit experience through Credits UI and Cinematics Enhancement. Primary outcomes include a revamped credits screen UI, cinematic asset integration, and audio support to deliver a richer credits sequence. No major bugs fixed in this scope; all work centers on feature delivery and asset updates that improve user engagement and storytelling at credits moments. The work demonstrates strong UI/UX and asset pipeline skills, and improves the game's content presentation and branding alignment.
June 2025 performance summary for RemyAlmar/VoidFisher: Focused feature delivery enhancing the end-credit experience through Credits UI and Cinematics Enhancement. Primary outcomes include a revamped credits screen UI, cinematic asset integration, and audio support to deliver a richer credits sequence. No major bugs fixed in this scope; all work centers on feature delivery and asset updates that improve user engagement and storytelling at credits moments. The work demonstrates strong UI/UX and asset pipeline skills, and improves the game's content presentation and branding alignment.
May 2025 — Focused on stabilizing core gameplay loops, improving test coverage, and delivering reliable system integrations to accelerate QA and future feature work. Key outcomes include: stabilized creature spawn/tests and data pipelines; fixed manager and quest workflows; improved map/spawner reliability; resolved mini-challenge start issues; enhanced environment interactions (WallDestruct, MicroArea) and overall gameplay balancing. These changes reduce edge-case failures, improve player experience, and accelerate iteration cycles. Demonstrated strong debugging, test-driven fixes, and cross-system integration across gameplay subsystems.
May 2025 — Focused on stabilizing core gameplay loops, improving test coverage, and delivering reliable system integrations to accelerate QA and future feature work. Key outcomes include: stabilized creature spawn/tests and data pipelines; fixed manager and quest workflows; improved map/spawner reliability; resolved mini-challenge start issues; enhanced environment interactions (WallDestruct, MicroArea) and overall gameplay balancing. These changes reduce edge-case failures, improve player experience, and accelerate iteration cycles. Demonstrated strong debugging, test-driven fixes, and cross-system integration across gameplay subsystems.
2025-04 Monthly Summary for RemyAlmar/VoidFisher. Focus areas: gameplay depth, balance, visuals, and onboarding quality.
2025-04 Monthly Summary for RemyAlmar/VoidFisher. Focus areas: gameplay depth, balance, visuals, and onboarding quality.
March 2025 performance sprint: Stabilized LevelDesign_V3 in VoidFisher with lighting fixes and spawn/placement corrections, delivering a reliable visual and gameplay foundation for upcoming content.
March 2025 performance sprint: Stabilized LevelDesign_V3 in VoidFisher with lighting fixes and spawn/placement corrections, delivering a reliable visual and gameplay foundation for upcoming content.
January 2025 monthly summary for RemyAlmar/VoidFisher. Delivered critical stability and quality improvements across AI state management, UI flow, visuals, and the asset/build pipeline. Key contributions include fixes to the AI state machine struct references with binary asset updates (AI detection blueprints and level map), a fix to the main menu load flow to ensure correct level progression on launch, lighting and visuals corrections to address scene lighting, and build process hardening with clean rebuilds and removal of obsolete .umap assets. These changes improved startup reliability, gameplay consistency, and build stability, demonstrating strong debugging, asset management, and pipeline automation skills.
January 2025 monthly summary for RemyAlmar/VoidFisher. Delivered critical stability and quality improvements across AI state management, UI flow, visuals, and the asset/build pipeline. Key contributions include fixes to the AI state machine struct references with binary asset updates (AI detection blueprints and level map), a fix to the main menu load flow to ensure correct level progression on launch, lighting and visuals corrections to address scene lighting, and build process hardening with clean rebuilds and removal of obsolete .umap assets. These changes improved startup reliability, gameplay consistency, and build stability, demonstrating strong debugging, asset management, and pipeline automation skills.
Dec 2024 (RemyAlmar/VoidFisher): Delivered major visuals enhancements and asset stability, with targeted features and a critical fix to ensure level integrity. Key features delivered: Environment Visuals Refresh consolidating updates to diorama values, currents, fish, nebulae, materials, and maps to boost graphical fidelity; FlowWithMesh Visual Feature introducing FlowWithMesh-based visual effects with a new material, static mesh, textures, scene updates, and Niagara integration. Major bug fix: Courants Asset Fix addressing a binary asset/assets issue to correct existing levels without source code changes. Commits linked to delivery include 7eeb5cd5fe1c54aa35fd8cce3b6de4dc51bee2ed; 42eef9280ac09100f9e965aad36ef9be5681d641; 6edeb35a5f5e6b331474fcc12fcbe3192e6ddf0f; a6da9091e73acded23374c7d1f4057ee0b0b9eb0. Overall impact: enhanced player immersion through higher-fidelity environments, richer in-scene visuals, and a stabilized asset pipeline that reduces release risk. Demonstrated technologies: Unreal Engine visuals, materials, static meshes, textures, diorama assets, FlowWithMesh, Niagara, and binary asset management. Business value: improved engagement, faster iteration with asset-level fixes, and stronger release quality."
Dec 2024 (RemyAlmar/VoidFisher): Delivered major visuals enhancements and asset stability, with targeted features and a critical fix to ensure level integrity. Key features delivered: Environment Visuals Refresh consolidating updates to diorama values, currents, fish, nebulae, materials, and maps to boost graphical fidelity; FlowWithMesh Visual Feature introducing FlowWithMesh-based visual effects with a new material, static mesh, textures, scene updates, and Niagara integration. Major bug fix: Courants Asset Fix addressing a binary asset/assets issue to correct existing levels without source code changes. Commits linked to delivery include 7eeb5cd5fe1c54aa35fd8cce3b6de4dc51bee2ed; 42eef9280ac09100f9e965aad36ef9be5681d641; 6edeb35a5f5e6b331474fcc12fcbe3192e6ddf0f; a6da9091e73acded23374c7d1f4057ee0b0b9eb0. Overall impact: enhanced player immersion through higher-fidelity environments, richer in-scene visuals, and a stabilized asset pipeline that reduces release risk. Demonstrated technologies: Unreal Engine visuals, materials, static meshes, textures, diorama assets, FlowWithMesh, Niagara, and binary asset management. Business value: improved engagement, faster iteration with asset-level fixes, and stronger release quality."
Month: 2024-11 — Delivered foundational prototype environment and enhanced visuals for RemyAlmar/VoidFisher, enabling rapid validation and stakeholder demos. Key features delivered include: Prototype_LD.umap and Prototype_LD_Corentin.umap for Unreal Engine prototype levels; HDRI lighting assets, diorama scene, Currents, and Flow VFX on planet Anémone; Diorama_V1 integration. No major bugs reported; stability improvements were made during prototyping. Technologies demonstrated include Unreal Engine level design, HDRI lighting, VFX (Flow), and asset integration.
Month: 2024-11 — Delivered foundational prototype environment and enhanced visuals for RemyAlmar/VoidFisher, enabling rapid validation and stakeholder demos. Key features delivered include: Prototype_LD.umap and Prototype_LD_Corentin.umap for Unreal Engine prototype levels; HDRI lighting assets, diorama scene, Currents, and Flow VFX on planet Anémone; Diorama_V1 integration. No major bugs reported; stability improvements were made during prototyping. Technologies demonstrated include Unreal Engine level design, HDRI lighting, VFX (Flow), and asset integration.
Overview of all repositories you've contributed to across your timeline