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Malvy Delaban

PROFILE

Malvy Delaban

Delaban Malvy contributed to the RemyAlmar/VoidFisher repository by building and integrating a wide range of game features, focusing on asset pipelines, procedural content generation, and UI/UX improvements. Using Unreal Engine, UnrealScript, and Blueprint, Delaban established scalable systems for onboarding, inventory, and environment art, while maintaining asset integrity and supporting rapid iteration. Their work included procedural generation pipelines, robust asset management, and UI enhancements that improved player experience and design flexibility. By addressing both feature development and bug fixing, Delaban ensured stable releases and efficient workflows, demonstrating depth in 3D asset integration, data management, and environment design throughout the project.

Overall Statistics

Feature vs Bugs

73%Features

Repository Contributions

64Total
Bugs
9
Commits
64
Features
24
Lines of code
24
Activity Months8

Work History

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for RemyAlmar/VoidFisher: Delivered asset-level updates to align LevelDesign_V4 with new design data and resolved background display issues by updating binary .uasset files. Changes were non-code, enabling safe iterations, faster QA feedback, and preserving stability for downstream teams.

May 2025

11 Commits • 6 Features

May 1, 2025

May 2025 — RemyAlmar/VoidFisher: Delivered a comprehensive wave of asset-driven improvements across visuals, UI, and gameplay polish, while resolving a critical HUD timer display issue. The work enhances player immersion, onboarding, and content quality, and reinforces a scalable asset pipeline for rapid iteration.

April 2025

23 Commits • 7 Features

Apr 1, 2025

April 2025 performance summary for RemyAlmar/VoidFisher. Delivered UI/UX stabilization across menus and UI components, robust world/environment fixes, and a solid foundation for onboarding and content expansion. Implemented core features and onboarding flows while expanding the content library to support longer-term engagement. Emphasis on reliability, usability, and scalable content delivery to accelerate time-to-value for new users and reduce friction for ongoing play.

March 2025

12 Commits • 3 Features

Mar 1, 2025

During 2025-03, delivered core onboarding, environment, and stability improvements for RemyAlmar/VoidFisher, focusing on onboarding experience, interactivity, visuals, and collision resilience. The work sets a stronger foundation for user activation, retention, and immersive gameplay across levels.

February 2025

7 Commits • 1 Features

Feb 1, 2025

February 2025 performance summary for RemyAlmar/VoidFisher. Delivered core feature upport for inventory and asset expansion, bug fixes to UI and packaging, and data integrity improvements that support content growth and stability. Overall impact: Enhanced player experience through a richer inventory system, clearer HUD guidance, and reliable asset packaging. Reduced risk associated with new assets and data table updates, enabling faster iteration on content and rewards. Technologies/skills demonstrated: UI/UX design for inventory, asset pipeline and tooling for asset expansion, data table management, binary asset handling, packaging and release discipline, and targeted bug fixing.

January 2025

7 Commits • 4 Features

Jan 1, 2025

January 2025 monthly summary for RemyAlmar/VoidFisher: Highlights include a polished HUD/UI across entry points, new HUD-based tool unlocks, groundwork for onboarding, and HDRI-level integration. These deliverables improve first-time user experience, streamline progression, and elevate visual fidelity, setting the stage for faster feature adoption and more engaging gameplay.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 (RemyAlmar/VoidFisher): Delivered a new orange asteroid asset to enhance in-game visuals and asset variety. The asset includes a static mesh and textures (base color, normal, ORM, and opacity) and is integrated via a single commit: 8d4a4bcde160057b10a19c9574491da0e63a238b. There were no major bugs fixed in this period based on the provided data. Overall, the work improves visual fidelity, supports faster iteration for art assets, and demonstrates strong asset creation, texturing, and version-control practices.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Month 2024-10: Delivered Procedural Content Generation (PCG) plugin configuration and integration in the VoidFisher Unreal Engine project, establishing a robust PCG pipeline with interop layers and biome support. This work enables core PCG functionality, external data interoperability, geometry script interop, water interop, biome sampling, and biome core, laying the foundation for scalable, designer-friendly procedural content generation.

Activity

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Quality Metrics

Correctness87.0%
Maintainability87.8%
Architecture85.4%
Performance85.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

Asset ManagementJSONUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsUnrealScript

Technical Skills

3D Asset IntegrationAsset IntegrationAsset ManagementBug FixingData ManagementEnvironment ArtGame DevelopmentLevel DesignMaterial CreationMaterial EditorProcedural Content GenerationUI DesignUI DevelopmentUI/UX DesignUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RemyAlmar/VoidFisher

Oct 2024 Jun 2025
8 Months active

Languages Used

JSONUnreal EngineUnreal Engine AssetUnrealScriptAsset ManagementUnreal Engine Blueprints

Technical Skills

Game DevelopmentProcedural Content GenerationUnreal EngineAsset IntegrationAsset ManagementUI Development

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