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RemyAlmar

PROFILE

Remyalmar

Remy Almar developed core gameplay systems and robust infrastructure for the VoidFisher repository, delivering over 180 features and 260 bug fixes in nine months. He architected modular AI, quest, and save systems using C++, Unreal Engine Blueprints, and data-driven design, enabling scalable content and rapid iteration. His work included asset management, animation integration, and localization, with a focus on maintainability and extensibility. Remy refactored codebases, improved collision and physics systems, and implemented UI/UX enhancements to streamline player experience. By emphasizing clean architecture, rigorous debugging, and comprehensive asset tracking, he ensured reliable progression, efficient workflows, and a stable foundation for ongoing development.

Overall Statistics

Feature vs Bugs

41%Features

Repository Contributions

595Total
Bugs
260
Commits
595
Features
182
Lines of code
1,653
Activity Months9

Work History

June 2025

78 Commits • 23 Features

Jun 1, 2025

June 2025 performance for RemyAlmar/VoidFisher focused on delivering core gameplay enhancements, stabilizing save/quest flows, and accelerating localization efforts. The month shipped notable new assets, gameplay features, and a series of targeted bug fixes that improved stability, user experience, and developer efficiency, positioning the project for upcoming content cycles and more reliable player progress tracking.

May 2025

141 Commits • 31 Features

May 1, 2025

May 2025 performance summary for RemyAlmar/VoidFisher. Delivered core architecture enhancements and a broad feature set that improve asset tracking, gameplay robustness, and extensibility. Key features delivered include GeometryCollection System with scaffolding, anchors, and asset tracking for Rocks Crack assets, plus LFS integration for asset tracking. Introduced Wall Destruction System with dash-state integration (IsInDash) and groundwork for a more dynamic combat/interaction loop. Laid the foundation for the Quest System with events and manager wiring, including quest event wiring and related enhancements, and addressed quest save/reward flow fixes. Refactored the Challenges subsystem for better structure and integration. Implemented multiple UI/UX improvements (Prelock UI, HUD utility, smooth UI scroller) and Scroll system integration to improve user flow. Across the board, multiple stability and quality fixes improved collision handling, map rendering, tutorials, cinematics timing, and debug removal. Demonstrated strong Unreal Engine expertise, asset management, state patterns, and architecture improvements that support faster feature delivery and better data integrity.

April 2025

81 Commits • 30 Features

Apr 1, 2025

April 2025 performance summary for RemyAlmar/VoidFisher: Delivered substantial gameplay, UI, and tooling enhancements while strengthening stability and asset management. Focused on actor/animation integration, robust save/quest persistence, cinematic UX, and a data-driven quest toolchain to accelerate future development. Also advanced code hygiene and debugging discipline to improve maintainability and collaboration across the team.

March 2025

72 Commits • 29 Features

Mar 1, 2025

March 2025 Highlights: Delivered a robust multi-slot Save System with parasite management, significantly improving player progression reliability and save reliability. Implemented snap-to-parasite placement to enhance accuracy and build-time UX. Completed major architectural refactors that consolidate Managers under a dedicated folder, introduced Micro Manager and Manager Micro Area modules, and launched an Enabled Behavior framework for safer, modular feature toggling. Launched Spaceport UI with a widget suite (grid and percent bars) and added Radar, Drift, and Flashbang gameplay features, boosting player engagement and gameplay depth. Performed extensive stability and quality work across core systems, including hook physics fixes, geyser cooldown/state machine improvements, UI stock fixes, and comprehensive cleanup (anchor/debug removal, print cleanup, and data repair). These efforts reduce risk for future work, accelerate iterations, and deliver tangible business value through reliability, usability, and maintainability.

February 2025

42 Commits • 11 Features

Feb 1, 2025

February 2025 highlights for RemyAlmar/VoidFisher: Implemented core movement enhancements, expanded event-driven gameplay, added new content, and stabilized the system through extensive bug fixes. Velocity control with interpolation improves movement precision and feel. Event system scaffolding enables multiple events and tutorials for scalable gameplay scenarios. Mathieu's Moon content addition and real on-screen cursor upgrade enhance UX and content breadth. Prey/Predator AI states and Parasite Manager expand gameplay interactions. Level design and targeting updates broaden the asset and feature pipeline. Widespread bug fixes (velocity, collision, cursor, and save states) improve reliability and player experience. Demonstrated strengths in gameplay systems, event architecture, AI/state management, asset integration, and rigorous debugging.

January 2025

77 Commits • 25 Features

Jan 1, 2025

January 2025 — VoidFisher development monthly summary for RemyAlmar/VoidFisher. Delivered core feature set for improved player control, stability, and network robustness, enabling faster iteration and richer gameplay. Highlights include a raycast-based controller system, launcher overhaul, new movement and combat-related mechanics, WormHole and anchor system expansion, collision/grappling/health improvements, network and flow stability, UI/UX fixes, and asset updates. This month emphasized architectural refinements (launcher/threading, net init) alongside broad gameplay enhancements (roll, zig zag, wormhole) and a comprehensive set of bug fixes that improve stability and user experience across menus, logs, and visuals.

December 2024

49 Commits • 14 Features

Dec 1, 2024

December 2024 – VoidFisher (RemyAlmar/VoidFisher) delivered a focused set of gameplay, UI, and stability improvements that strengthen player experience and project robustness. Key features introduced include a clean folder-based UI Switcher for the main menu, harpoon and cable system integration with related components, aspirator enhancements, Net Done workflow updates, and an enum-driven Spawn Entities manager, underpinned by continuous asset and state improvements across the project. A broad stability drive reduced menu/input issues, refined fish sizing and data handling, and stabilized launcher/main menu interactions, alongside targeted asset updates (e.g., BP_Player.uasset, related assets).

November 2024

47 Commits • 17 Features

Nov 1, 2024

November 2024 — RemyAlmar/VoidFisher: Delivered foundational scene and architecture improvements, AI and pathfinding capabilities, UI/UX enhancements, and a broad set of stability fixes. These changes drive better player experience, system maintainability, and future feature velocity.

October 2024

8 Commits • 2 Features

Oct 1, 2024

2024-10 monthly summary focused on delivering foundational gameplay systems for VoidFisher, with a data-driven design and asset-level cleanup to enable faster, repeatable iterations. Primary work centered on establishing a Catchable Items System Foundation and implementing Black Hole mechanics, leveraging Unreal Engine interfaces, data structures, blueprint assets, materials, and physics components. Asset updates and refactors prepared the project for ongoing feature work. No major bugs reported this month; improvements came from structural and pipeline enhancements that boost maintainability and future velocity.

Activity

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Quality Metrics

Correctness71.8%
Maintainability71.2%
Architecture68.4%
Performance66.2%
AI Usage20.8%

Skills & Technologies

Programming Languages

AssetAsset ManagementBinaryBlueprintBlueprintsC++Git AttributesINILevel DesignMaterial Editor

Technical Skills

AIAI BehaviorAI Behavior DesignAI Behavior TreesAI DevelopmentAI IntegrationAI ProgrammingAI State MachinesAI State ManagementAI SystemsAnimationAnimation IntegrationAsset IntegrationAsset ManagementAudio Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

RemyAlmar/VoidFisher

Oct 2024 Jun 2025
9 Months active

Languages Used

C++INIMaterial EditorUnreal Engine BlueprintsUnrealScriptAssetBlueprintBlueprints

Technical Skills

Asset IntegrationAsset ManagementC++ConfigurationData StructuresGame Development

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