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PROFILE

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Eric Rogers developed core gameplay and user interface features for the SharkTrivia repository over four months, focusing on modular UI architecture, dynamic journal systems, and audio enhancements. Using C#, Unity, and YAML, he implemented interactive guessing games and journal interfaces with dictionary-driven cipher logic, supporting extensibility and localization. Eric modernized UI components through prefab management and asset updates, improving maintainability and testability. He also designed an adaptive audio subsystem with expanded sound effects and dynamic difficulty cues, enhancing player engagement and pacing. His work demonstrated depth in asset management, scripting, and UI/UX design, resulting in a more robust and scalable codebase.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

28Total
Bugs
2
Commits
28
Features
10
Lines of code
65,574
Activity Months4

Work History

December 2025

5 Commits • 2 Features

Dec 1, 2025

December 2025 monthly summary for SharkTrivia focused on delivering a richer audio experience and more balanced gameplay through dynamic difficulty. Delivered core audio enhancements, expanded sound effects, and adaptive cues, while stabilizing playback and asset integration. Highlights include a revamped audio manager, new dialog and gameplay audio cues, and dynamic difficulty controls for the final rounds. Demonstrated strengths in audio subsystem design, asset management, and data-informed tuning that drive engagement and retention.

November 2025

7 Commits • 2 Features

Nov 1, 2025

November 2025 SharkTrivia monthly summary focusing on delivering user-facing features, stabilizing core UX, and improving testability. Delivered Cipher Guessing Game UX/Logic Improvements enabling unassignment of letters, tighter guessing flow, and corrected parameter handling for journal-related cipher features. Implemented Journal UI and Gameplay UX Enhancements with clearer Journal Prefab, renamed/reordered journal buttons, and tuning difficulty and character assignment flow to reduce player friction. Completed internal test structure cleanup by relocating JournalTest into a dedicated Test Scenes folder to improve test management and project organization. These changes collectively enhance player engagement, reduce support/friction, and improve maintainability and CI/test reliability.

October 2025

11 Commits • 4 Features

Oct 1, 2025

October 2025: SharkTrivia feature work focused on a robust Journal UI, localization readiness, and maintainable UI architecture, delivering business value through improved user experience and scalable design.

September 2025

5 Commits • 2 Features

Sep 1, 2025

September 2025 work summary for SharkTrivia: Built foundational UI for two core features—an interactive guessing game and a dynamic journal system—plus test scenes and modular UI components to enable rapid iteration and future content. This sets the stage for engaging gameplay and extensibility with a focus on business value and user experience.

Activity

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Quality Metrics

Correctness84.2%
Maintainability82.2%
Architecture78.6%
Performance78.6%
AI Usage20.6%

Skills & Technologies

Programming Languages

AssetC#MP3UnityUnity PrefabUnity YAMLYAML

Technical Skills

Asset ManagementC#C# scriptingDictionary ManipulationGame DevelopmentPrefab CreationPrefab ManagementScriptingUI DesignUI DevelopmentUI/UX designUnityUnity Engineaudio engineeringaudio management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

EricWRogers/SharkTrivia

Sep 2025 Dec 2025
4 Months active

Languages Used

C#UnityUnity YAMLAssetUnity PrefabYAMLMP3

Technical Skills

Dictionary ManipulationGame DevelopmentScriptingUI DevelopmentUnity EngineAsset Management

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