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crooksie02

PROFILE

Crooksie02

Over 15 months, Crooksie contributed to the World-Ablaze/world-ablaze-beta repository, delivering 57 features and 16 bug fixes focused on strategy game balance, AI behavior, and historical simulation. Crooksie engineered national focus tree expansions, event scripting, and balance tuning using Lua, Paradox Script, and YAML, refining gameplay mechanics and decision logic for both players and AI. Their work included implementing economic modeling, diplomatic mechanics, and localization improvements, often optimizing code for maintainability and performance. By addressing edge-case bugs and enhancing configuration management, Crooksie ensured stable, engaging gameplay and clear progression, demonstrating depth in game development and data-driven design.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

110Total
Bugs
16
Commits
110
Features
57
Lines of code
3,385
Activity Months15

Your Network

12 people

Work History

February 2026

12 Commits • 5 Features

Feb 1, 2026

February 2026 — World-Ablaze Beta: Delivered core feature expansions, balance adjustments, and critical bug fixes that enhance gameplay realism, performance, and strategic options. Notable outcomes include broader offensive war compensation rules, optimized daily operations, refined convoy and submarine balance, and a new USA-to-UK light-carrier transfer option with localization. Commit-driven work across World-Ablaze/world-ablaze-beta underpins these changes, improving maintainability and traceability.

January 2026

9 Commits • 5 Features

Jan 1, 2026

Concise monthly summary for 2026-01 focused on delivering strategic balance, alliance-driven decisions, and responsive gameplay enhancements for World-Ablaze/world-ablaze-beta. Highlights include targeted mastery balance tuning for New Zealand and South Africa, alliance-based Crete retake gating, and risk-aware production rules, alongside extending the Ask for Aid feature to casualty-driven triggers. A rollback was performed on an earlier Soviet Union–Finland military access feature to align with updated design decisions.

December 2025

8 Commits • 4 Features

Dec 1, 2025

December 2025: Delivered four major features across World-Ablaze Beta focusing on realism, AI quality, and UI clarity. Implemented historical economic rules with steel conservation, tuned air superiority spotting, improved Soviet AI decision-making, and cleaned UI tooltips to enhance clarity and localization. These changes improved gameplay authenticity, AI reliability, and user experience, while providing measurable business value through better balance and resource management.

November 2025

1 Commits

Nov 1, 2025

November 2025 — World-Ablaze/world-ablaze-beta: Implemented a targeted event-trigger fix to improve locale correctness and game stability. Key achievement: Italy triggers now fire only when country tag is ITA, preventing unintended activations. This change reduces player confusion and support tickets, strengthening perceived reliability and localization quality. Highlights: bug fix tied to commit 45146aeec039b23e590c2323cabe3fad93a544a5 (message: 'fix weird spain bug'). Skills demonstrated: debugging, locale-aware logic, git hygiene, cross-repo collaboration, and concise issue tracking. Business value: improved player experience, reduced risk of erroneous events, and clearer localization behavior.

October 2025

7 Commits • 2 Features

Oct 1, 2025

Concise monthly summary for 2025-10 focusing on business value and technical achievements across World-Ablaze/world-ablaze-beta. Highlights include feature delivery, critical bug fixes, and improvements to gameplay realism, AI balance, and localization.

August 2025

7 Commits • 2 Features

Aug 1, 2025

Month: 2025-08 — Focused on stabilizing core national simulations, refining decision logic, and improving localization/UI for Royal Air Force features in World-Ablaze/world-ablaze-beta. Delivered targeted updates across France stability, airforce decision logic, UK tiger force tech reference, RAF localization/UI, and content cleanup to streamline the event set. These changes enhance balance, reliability, and user experience, while maintaining a lean content base.

July 2025

4 Commits • 3 Features

Jul 1, 2025

July 2025 monthly summary for World-Ablaze/world-ablaze-beta focusing on balance, stability, and maintainability across four changes that advance gameplay while preserving design intent.

June 2025

1 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for World-Ablaze/world-ablaze-beta: Delivered a focused naval combat stability feature to enforce minimum engagement duration, improving realism and strategic depth. No major bugs fixed this month. The change is tracked via a single, well-scoped commit, enabling clear QA and auditing. Overall impact includes longer, more meaningful naval engagements and strengthened balance alignment with gameplay goals. Demonstrated proficiency in feature scoping, version-control discipline, and targeted testing workflows.

May 2025

7 Commits • 2 Features

May 1, 2025

May 2025 monthly summary for World-Ablaze/world-ablaze-beta focusing on delivering core features, stabilizing events/timers, and improving maintainability. Key work centered on German national focus timer adjustments, a new Italian division template, and comprehensive event system cleanup, all contributing to a more balanced, reliable, and extensible mod experience for players and future contributors.

April 2025

15 Commits • 7 Features

Apr 1, 2025

April 2025 performance summary for World-Ablaze/world-ablaze-beta: Delivered major balance and content updates across core gameplay, AI behavior, and event processing. Key features implemented include Unit Leader Progression Tuning, AI Division Templates Update, Event and Trade Route Updates, UK Focus Tree and Economic Balancing, and Germany Operation Citadel Focus. The month also advanced Italy-related scenarios and accessibility with decisions for colonial expansion and internal factions, enhancing strategic breadth. Notable bug fixes addressed balance regressions and edge cases such as autowin Africa scenario fixes and historical-path bugs, contributing to a more stable and engaging player experience. Demonstrated capabilities in data-driven tuning, AI/template refactors, localization, and cross-team collaboration to deliver tangible business value through richer gameplay, improved retention, and clearer progression paths.

March 2025

22 Commits • 17 Features

Mar 1, 2025

March 2025 monthly summary for World-Ablaze beta: Delivered a balanced mix of bug fixes, feature adjustments, and new content across the World-Ablaze world-ablaze-beta repository. Focus areas included stabilizing gameplay flows (air base decisions, focus activations, relocation processes), expanding strategic options (doctrine and focus-tree adjustments, Plan Z content, Operation Citadel), and performance improvements (relocation timing/duration). These changes collectively improve user experience, balance playability, and enable more deterministic performance across campaigns, while exposing new content for players to explore.

February 2025

1 Commits • 1 Features

Feb 1, 2025

February 2025: Delivered Italy national focus and balance update for World-Ablaze-beta. Implemented a new national idea ITA_grand_council_of_king, updated Italy's focus tree, and refined event outcomes by adding political power cost and Neutrality ideology popularity modifiers. All changes tracked via commit bdbf8a2f5e8e343b8eadce77ec985bf47e9c034d, ensuring traceability and rollback capability. This work advances gameplay depth for Italy and enhances strategic decision-making for players and AI alike, with minimal regression risk.

January 2025

3 Commits • 3 Features

Jan 1, 2025

Concise monthly summary for 2025-01 highlighting key features delivered, major fixes, and overall impact for World-Ablaze/world-ablaze-beta. Focused on Italy's national focus tree expansions, added events, and refactoring to enable future mechanics integration.

December 2024

11 Commits • 4 Features

Dec 1, 2024

December 2024: Delivered a focused set of Italy-centric enhancements and stability fixes in World-Ablaze-beta, designed to boost replayability, balance, and maintainability. The work emphasizes business value through richer strategic choices, AI-friendly alternates, and robust formatting/maintenance.

November 2024

2 Commits • 1 Features

Nov 1, 2024

November 2024 (World-Ablaze/world-ablaze-beta): Delivered focused balance changes and data fixes to improve fairness, reliability, and player experience. Highlights include a strategic cost adjustment for Commandos in the Spirit Army configuration and a correction to the Australia National Focus tech reference to ensure the correct dingo research bonus. These changes reduce edge-case inconsistencies and support clearer gameplay decisions, aligning with business goals of engagement and value delivery.

Activity

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Quality Metrics

Correctness86.4%
Maintainability88.6%
Architecture82.8%
Performance83.0%
AI Usage21.6%

Skills & Technologies

Programming Languages

LuaN/AParadox ScriptPythonTextYAMLluaplaintexttexttxt

Technical Skills

AI BalancingAI behavior tuningAI programmingConfigurationConfiguration ManagementEvent ManagementEvent ScriptingGame BalanceGame BalancingGame ConfigurationGame DesignGame DevelopmentLocalizationLua scriptingModding

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

World-Ablaze/world-ablaze-beta

Nov 2024 Feb 2026
15 Months active

Languages Used

TextN/AParadox ScripttexttxtluaYAMLplaintext

Technical Skills

ConfigurationGame DesignGame DevelopmentConfiguration ManagementGame ConfigurationModding