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CamilleSD

PROFILE

Camillesd

Camille Saby developed and maintained core audio and gameplay systems for the S-oul/AstroCube_Team_05 repository, focusing on immersive sound design and robust UI frameworks. Over four months, Camille engineered cross-platform Wwise audio integration, automated asset pipelines, and event-driven playback using C# and Unity. The work included building a centralized AudioManager, enhancing ambience and real-time parameter control, and implementing a voice system with dynamic voicelines. Camille also delivered gameplay features such as cube face rotation and menu systems, while resolving stability and performance issues. The depth of contributions reflects strong technical ownership across audio, UI, and gameplay engineering in a collaborative environment.

Overall Statistics

Feature vs Bugs

70%Features

Repository Contributions

119Total
Bugs
20
Commits
119
Features
47
Lines of code
569,641
Activity Months4

Work History

June 2025

58 Commits • 26 Features

Jun 1, 2025

June 2025 performance summary for S-oul/AstroCube_Team_05: Delivered a robust UI framework enabling smooth game flow with a dedicated Main Menu and Pause Menu, introduced cube interaction through the Cube Face Rotation mechanic, and expanded player immersion via Voice System integration and new voicelines across multiple levels. Added Assets collection and launched the Mega Push feature to accelerate content delivery, complemented by a broad set of audio/FX enhancements (RFX/SFX Core, VO library, Ambience, and level-specific VO integration). Implemented ongoing UI updates and bank improvements to improve stability and content robustness. Addressed key stability issues across VO playback timing, portals and instances, and Cutscene mixing to improve playability. These changes enhance onboarding, engagement, and content velocity, while strengthening the technical backbone for future iterations.

May 2025

33 Commits • 10 Features

May 1, 2025

May 2025 monthly summary for S-oul/AstroCube_Team_05 Key features delivered: - Ambience System Enhancements: Added Amb LvL_NAR01_Final and NEW AMB GLB. Commits acda19b1657e9e02700f196352c68a7eb9e43ec9; de2d68cd2d752fb5ea83111543385173cfc9e5ab - RTPC System Enhancements: RTPC Meter and Portal + RTPC. Commits a6af7fd0091f067d5ea09589b200843521ceea7e; 34a7c0337cd0e98e8cd5e33f0da6d1cc7211f789 - Audio and SFX Updates: Update WU SFX / Event and Delete Audio assets. Commits 7ed0084a6e25ede63a71a85063e119f41a31c382; 80dd8bc5bc884faad45d74dd177eb5f64f51aed6 - Gameplay and Visuals Enhancements: Walk FT updates; Face Rotation; PulseShard; Shard SP; Pulse; Cube Rotation System Enhancements; Portal and Pulse FX Integration; Rotation-related updates. (multiple commits across features) - UI Sound and Accessibility: User Interface Sound Effects added. Commit 5c30dd935625a4784036f23a0b38e3ad02220865 Major bugs fixed: - Ambience Bug Fixes: [Fix] AMB. Commit 4b444cc278ba128d9a9e0fe2a4a9e75d25a627c8 - RTPC Bug Fixes: [Fix] RTPC. Commits 79a93100ea43ba0b8ee8580633e8f59f50a760a4; ecb39c7d6bb2f6337e6ba7f45e1004c19875dc05 - Banking System Bug Fix: [Fix] AkBank. Commit 785284cd3b6c14a5d9097d73208d571ecae39a34 - Performance Improvements and Optimization: [Fix] Opti. Commit 746cf8004e1be62846ab8171379b213e7d56f4a5 - Mixing Logic Fix; RTPC Spread Fix; Meter FT Fix; Distance Calculation Fault Fix. Commits 209b277068a293ac65309e3aa1628121f96048cf; 0421017eaac81bfdfff53e7240424e36fd9f4e22; 252a5b4f052b2359bf6810b7f14c5391b4c1c038; feecf04db903680a36d481d70428f136f623baba Overall impact and accomplishments: - Substantial uplift in immersion, stability, and performance across ambience, RTPC, audio, visuals, and gameplay. Reduced post-release hotfix risk, accelerated iteration, and improved player experience. Delivered end-to-end enhancements across multiple subsystems with strong repository-level collaboration. Technologies/skills demonstrated: - Real-time audio parameter control (RTPC), audio event pipelines, and SFX/UI sound design - Unity/C# scripting for gameplay and system integrations - Shader/particle transition pipelines and cube rotation mechanics - Performance profiling, debugging, and asset lifecycle management

April 2025

5 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for S-oul/AstroCube_Team_05: Delivered a focused Wwise audio refresh to improve gameplay immersion and audio fidelity. Implemented Wwise asset updates, added new sound events, and established a default audio state, targeting key interactions such as footsteps and cube rotations. Introduced a centralized AudioManager to coordinate event-driven playback, increasing reliability and simplifying maintenance of the audio system. Refined asset pipelines with updates to Tile/Carpet footprints, enabling smoother iteration and consistency across scenes. These efforts reduce audio-related bugs, elevate the player experience, and demonstrate strong cross-functional collaboration between audio and gameplay engineering. Technologies demonstrated include Wwise integration, event-driven audio design, asset pipeline optimization, and disciplined version control with descriptive commits.

March 2025

23 Commits • 10 Features

Mar 1, 2025

March 2025 saw a major expansion of the audio capability and automation for S-oul/AstroCube_Team_05. Delivered cross-platform Wwise integration and Mac support, enabling consistent audio workflows across builds. Expanded asset and sound design ecosystem with SBK support, Concrete (and WAV Concrete) materials, Carpet/Tile/Dirt assets, and SFX packs, delivering richer immersion. Implemented a full Audio System overhaul with Event-driven playback, SFX, and Ambience assets to support dynamic, scalable soundscapes. Introduced automation for post-merge events to streamline CI/CD and reduce manual steps. Fixed the FT limit bug to stabilize audio under heavier workloads. Visual/audio enhancement with Cube Rotation feature and Event FT improvements to strengthen gameplay dynamics and event handling.

Activity

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Quality Metrics

Correctness87.0%
Maintainability86.6%
Architecture84.2%
Performance78.2%
AI Usage20.4%

Skills & Technologies

Programming Languages

BinaryC#C++JSONPythonUnityUnity AssetUnity C#Unity PrefabUnity Scene Description

Technical Skills

3D ModelingAsset ManagementAudio EngineeringAudio IntegrationAudio MiddlewareAudio MixingAudio ProgrammingC#C++Cross-Platform DevelopmentGame AudioGame Audio DesignGame DevelopmentLevel DesignPrefab Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

S-oul/AstroCube_Team_05

Mar 2025 Jun 2025
4 Months active

Languages Used

C#C++JSONPythonUnityUnity AssetWwiseXML

Technical Skills

Audio EngineeringAudio IntegrationAudio ProgrammingC#C++Cross-Platform Development

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