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Arche-san

PROFILE

Arche-san

Jerome Audo developed the EntityPath Visuals and Event Sequencer feature for the S-oul/AstroCube_Team_05 repository, focusing on enhancing event-driven gameplay through sequenced actions and immersive path-based experiences. He designed a custom EntityPath material and shader graph using ShaderLab and Unity Engine to render dynamic path visuals, while integrating Wwise events and game actions into a unified sequencer. Jerome also implemented scripts for camera shake, player movement, and sound event handling, refining existing movement logic to support sequencer-driven workflows. This work established a robust technical foundation for complex, interactive sequences, demonstrating depth in game development and real-time visual effects.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
12,978
Activity Months1

Work History

April 2025

1 Commits • 1 Features

Apr 1, 2025

April 2025 monthly focus: Delivery of the EntityPath Visuals and Event Sequencer feature for S-oul/AstroCube_Team_05, with new path visuals and a sequencer integrating game actions and Wwise events for complex sequences; introduced camera shake, movement, and sound event scripts; refined existing movement logic to support sequencer-driven gameplay. This work lays the groundwork for richer event-driven gameplay and more immersive path-based experiences.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabYAML

Technical Skills

Game DevelopmentSequencingShader GraphUnity EngineVisual EffectsWwise Integration

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

S-oul/AstroCube_Team_05

Apr 2025 Apr 2025
1 Month active

Languages Used

C#ShaderLabYAML

Technical Skills

Game DevelopmentSequencingShader GraphUnity EngineVisual EffectsWwise Integration

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