
Jerome Audo developed the EntityPath Visuals and Event Sequencer feature for the S-oul/AstroCube_Team_05 repository, focusing on enhancing event-driven gameplay through sequenced actions and immersive path-based experiences. He designed a custom EntityPath material and shader graph using ShaderLab and Unity Engine to render dynamic path visuals, while integrating Wwise events and game actions into a unified sequencer. Jerome also implemented scripts for camera shake, player movement, and sound event handling, refining existing movement logic to support sequencer-driven workflows. This work established a robust technical foundation for complex, interactive sequences, demonstrating depth in game development and real-time visual effects.

April 2025 monthly focus: Delivery of the EntityPath Visuals and Event Sequencer feature for S-oul/AstroCube_Team_05, with new path visuals and a sequencer integrating game actions and Wwise events for complex sequences; introduced camera shake, movement, and sound event scripts; refined existing movement logic to support sequencer-driven gameplay. This work lays the groundwork for richer event-driven gameplay and more immersive path-based experiences.
April 2025 monthly focus: Delivery of the EntityPath Visuals and Event Sequencer feature for S-oul/AstroCube_Team_05, with new path visuals and a sequencer integrating game actions and Wwise events for complex sequences; introduced camera shake, movement, and sound event scripts; refined existing movement logic to support sequencer-driven gameplay. This work lays the groundwork for richer event-driven gameplay and more immersive path-based experiences.
Overview of all repositories you've contributed to across your timeline