EXCEEDS logo
Exceeds
Nic0InTheRadio

PROFILE

Nic0intheradio

Nicolas Coulliais contributed to the S-oul/AstroCube_Team_05 repository by developing and refining core gameplay features, focusing on level expansion, UI/UX improvements, and stability. He implemented a robust Input Display system and enhanced camera behavior using Cinemachine, integrating haptics and screen shake for a more immersive experience. Working primarily in Unity and C#, Nicolas managed asset integration, prefab creation, and shader development to improve visual consistency and player feedback. His work addressed collision reliability, asset cleanup, and UI scalability, resulting in a more cohesive and stable build. The depth of his engineering ensured smoother playtests and a solid foundation for future iterations.

Overall Statistics

Feature vs Bugs

65%Features

Repository Contributions

64Total
Bugs
13
Commits
64
Features
24
Lines of code
172,592
Activity Months2

Work History

June 2025

55 Commits • 21 Features

Jun 1, 2025

June 2025 performance summary for S-oul/AstroCube_Team_05 focused on delivering a cohesive Input Display system, gameplay polish, level expansion, and stability improvements across the build. Key deliverables include a robust Input Display system (prefabs, displays, icons) with Nar02 integration, camera and gameplay polish via Cinemachine and new haptics/screen shake, and expanded level content with Nar levels 12–14 and Level 17 added to final scenes. Connectivity updates reconnected LVL01 to LVL02, and a PPT Scene was introduced alongside Lights Cube updates. Critical visuals and stability were improved through LVL17 skybox/preview fixes, barrier/wall fixes, Player Prefab fixes, and numerous InputDisplay fixes across multiple levels. Engineering enhancements include keyboard input support and preview tweaks for LVL4, as well as Level 4/5/6 InputDisplay improvements and associated bug fixes across LVLs 01–09. Overall, the month delivered a more consistent player experience, reduced post-release risk, and a stronger technical foundation for future features.

May 2025

9 Commits • 3 Features

May 1, 2025

May 2025 monthly summary for S-oul/AstroCube_Team_05 highlighting feature deliveries, asset/level cleanups, UI/UX enhancements, and a key physics fix. Focused on delivering business value through level polish, consistency, and stable playtests to accelerate iteration in upcoming sprints.

Activity

Loading activity data...

Quality Metrics

Correctness82.2%
Maintainability82.2%
Architecture75.0%
Performance73.8%
AI Usage20.4%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetUnity C#Unity PrefabUnity SceneUnity Scene DataUnity ShaderLabUnity YAML

Technical Skills

3D ModelingAsset IntegrationAsset ManagementAudio IntegrationBug FixingC#CinemachineCollision DetectionConfiguration ManagementFont RenderingGame DevelopmentHapticsLevel DesignPrefab CreationPrefab Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

S-oul/AstroCube_Team_05

May 2025 Jun 2025
2 Months active

Languages Used

C#UnityUnity PrefabUnity SceneShaderLabUnity AssetUnity C#Unity Scene Data

Technical Skills

Asset IntegrationAsset ManagementCollision DetectionGame DevelopmentLevel DesignScene Management

Generated by Exceeds AIThis report is designed for sharing and indexing