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Dan Bastin

PROFILE

Dan Bastin

Dan Bastin developed and maintained the SWU-Karabast/forceteki and forceteki-client repositories, delivering a robust online card game platform with multiplayer, lobby, and matchmaking features. He engineered both backend and frontend systems using TypeScript, React, and Node.js, focusing on scalable state management, real-time socket communication, and responsive UI/UX. Dan implemented automated asset pipelines, containerized deployments, and cross-domain authentication, improving reliability and developer velocity. His work included custom hooks, API integrations, and infrastructure as code, addressing gameplay clarity, session persistence, and deployment stability. The depth of his contributions is reflected in the breadth of features, bug fixes, and workflow improvements.

Overall Statistics

Feature vs Bugs

78%Features

Repository Contributions

166Total
Bugs
24
Commits
166
Features
85
Lines of code
24,447
Activity Months11

Work History

October 2025

1 Commits

Oct 1, 2025

October 2025: UI stabilization for forceteki-client. Delivered a targeted UI bug fix to ensure correct GameCard upgradeIcon alignment by applying 'position: relative' to the upgradeIcon style, ensuring consistent placement relative to its parent container. This fixes the visual misalignment and improves user experience across the product. Commit referenced: 3771f2bd4a956981f627e906dcb8c678c33bc481 (fix position (#535)).

September 2025

2 Commits • 2 Features

Sep 1, 2025

Summary for 2025-09: Delivered two customer-facing features in SWU-Karabast/forceteki-client, focusing on gameplay UX clarity and external data integration. The work included UI enhancements for the gameplay board and preferences flow, and SwucardHub.fr deck import support, expanding data sources and fetch capabilities. No major bugs fixed this month. Key commits delivered: 3c21291054d10e9a9683fd9e08ccfdfa16e5cc80 (clear distribute numbers in new action window) and 32f1d968558feb79c1e8c421798755b8a34e9ac8 (support swucardhub import).

July 2025

8 Commits • 5 Features

Jul 1, 2025

2025-07 Monthly Summary for SWU-Karabast/forceteki family focusing on delivering business value, strengthening game state reliability, and increasing observability across client and backend. The month combined UI polish, UX/behavior safeguards, robust game-state evolution, and instrumentation to support performance optimization and faster issue resolution.

June 2025

6 Commits • 4 Features

Jun 1, 2025

June 2025 monthly performance summary focusing on delivering attribution, distribution workflows, UX polish, and UI reliability across two repos. Highlights include feature delivery in both forceteki and forceteki-client, stability improvements, and alignment with Set 5 release readiness. Business impact centers on clearer ownership, persistent distribution state across sessions, and a smoother user experience for card interactions, reducing runtime errors and support overhead.

May 2025

4 Commits • 3 Features

May 1, 2025

May 2025 monthly summary: Delivered two core features in the main repo and a UI/UX improvement in the client, established production-ready deployment via containerization, and fixed cross-subdomain authentication to improve reliability and user experience. The work enabled faster lobby interactions, reliable multi-domain sessions, and a more responsive interface, supporting onboarding and retention. Demonstrated strong command of containerized deployments, web security for authentication, and front-end polish that enhances accessibility and usability across subsystems.

April 2025

3 Commits • 2 Features

Apr 1, 2025

April 2025 – Forceteki client: Delivered a streamlined asset pipeline, implemented cache-busting for updated images, and refreshed game-news content to reflect format changes and matchmaking rollout. These changes improved asset freshness, reduced manual work, and kept players informed with accurate content.

March 2025

46 Commits • 23 Features

Mar 1, 2025

March 2025 performance summary focusing on delivering a robust, user-centric multiplayer experience across both the client and backend. The month centered on feature-rich gameplay readiness, improved lobby and session management, and stronger reliability and UX through real-time socket enhancements, resilient API design, and UI polishing. Significant progress was achieved in enabling full game environments, tightening lobby workflows, and preparing for extended content with Premier Set 4, while continuing to harden the product against edge cases and UX regressions.

February 2025

38 Commits • 18 Features

Feb 1, 2025

February 2025 monthly performance summary for SWU-Karabast/forceteki and SWU-Karabast/forceteki-client. The month focused on delivering robust card system enhancements, UI/prompt improvements, lobby/chat/game format updates, reliability improvements, and client-side UX refinements, all aimed at increasing gameplay clarity, reliability, and developer velocity.

January 2025

31 Commits • 12 Features

Jan 1, 2025

January 2025 Monthly Summary — Forceteki Projects Overview: Delivered a substantial set of UI/UX improvements, feature enrichments, and deployment-readiness across forceteki-client and forceteki. These efforts improved user engagement, streamlined feature delivery, and hardened deployment processes, providing a stronger foundation for upcoming content and multiplayer features. Key features delivered (business value in parentheses): - UI improvements and cleanup in forceteki-client, including last-play display, resource visibility, action buttons, and comprehensive style fixes, boosting usability and visual consistency. (User engagement and reduced support questions) - Board layout refinements and token image path support, improving scene clarity and asset handling for faster iteration on board design. (Better UX and faster UI iterations) - Types support and matchtypes refactor to reflect updated design, enabling more flexible game state modeling. (Architectural cleanliness and extensibility) - Resources popup UI and Card UI enhancements (exhaust styling, blue selection) to improve in-game decisions and clarity. (Improved in-game decision making and aesthetics) - Anonymous user support and state tracking to support privacy-preserving onboarding and consistent state across game and lobby flows. (Privacy-conscious onboarding and analytics consistency) - Prompt system enhancements (Resource prompt type and DistributeAmongTargets with Done action) improving play-flow control and user guidance. (Better player guidance and flow) - Infrastructure and deployment improvements (server/config refactor, expanded CORS, env-based endpoints, test path fixes) to enable safer, repeatable deployments. Major bugs fixed: - Private matches issues resolved, improving reliability for private play sessions. (Stability in private matchmaking) - Lobby UX improvement: hidden unimplemented items to prevent user confusion and derailment. (Cleaner lobby experience) Overall impact and accomplishments: - Accelerated feature delivery with clearer data modeling and more robust deployment configurations, reducing time-to-value for new features and improving developer velocity. User experience gains are expected to translate into higher retention and satisfaction, particularly in private play and lobby flows. - Strengthened code health through refactors (types and matchtypes), asset path handling, and UI cleanup that reduce maintenance overhead and set a solid foundation for future iterations. Technologies/skills demonstrated: - Front-end UI/UX polish (forceteki-client) and board layout/assets work - Type support and data modeling (types, matchtypes, ownership/controller metadata) - Anonymous play design and state management - Prompt system design and flow control - Deployment engineering (env-based server config, CORS, environment-driven endpoints, test asset management)

December 2024

13 Commits • 11 Features

Dec 1, 2024

December 2024: Delivered a cohesive set of features, data integrations, and developer workflows across forceteki and forceteki-client that improve visual fidelity, gameplay flexibility, data integrity, and developer efficiency. The month focused on implementing core rendering, data linking, and robust UX/data models, while accelerating QA/testability and maintaining code quality.

November 2024

14 Commits • 5 Features

Nov 1, 2024

November 2024 achieved material UX, reliability, and multiplayer readiness across two repos. In forceteki-client, delivered a Game Board UI overhaul with integrated lobby flow via GameProvider, improved CI/build quality with automated linting and TypeScript checks, and refreshed UI assets and theming (S3-hosted assets) plus homepage polish for visual consistency. In forceteki, expanded the card data model with cost/power/HP attributes and added new card piles to support asset integration and better gameplay state management, fixed deck/zone summary reliability, and established a game lobby foundation for multiplayer sessions and reconnections. These efforts reduce debugging overhead, accelerate feature delivery, and lay groundwork for scalable, reliable multiplayer gameplay.

Activity

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Quality Metrics

Correctness86.0%
Maintainability85.6%
Architecture81.0%
Performance83.6%
AI Usage20.8%

Skills & Technologies

Programming Languages

CSSDockerfileHTMLJSONJSXJavaScriptMarkdownMaterial UIN/ANext.js

Technical Skills

API ConfigurationAPI DevelopmentAPI IntegrationAWS S3AuthenticationBackend DevelopmentBuild ScriptingCI/CDCORSCORS ConfigurationCSSCSS-in-JSCard Game LogicCode Ownership ManagementComponent Architecture

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

SWU-Karabast/forceteki-client

Nov 2024 Oct 2025
11 Months active

Languages Used

CSSJSONJavaScriptMaterial UINext.jsReactShellTypeScript

Technical Skills

AWS S3CI/CDCSS-in-JSComponent ArchitectureComponent-Based ArchitectureContext API

SWU-Karabast/forceteki

Nov 2024 Jul 2025
8 Months active

Languages Used

JavaScriptTypeScriptDockerfileMarkdownShellN/A

Technical Skills

Backend DevelopmentCORSExpressGame DevelopmentJavaScriptNode.js

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