
During October 2025, Daniel McCarthy developed the “Let’s Talk” Event Card feature for the SWU-Karabast/forceteki repository, focusing on backend and game development using JavaScript and TypeScript. He engineered the card to allow friendly units to capture enemy non-leader units in the same arena, incorporating phase-based cost reductions and detailed logic for target selection, capture order, and simultaneous effects. Daniel emphasized code quality by establishing comprehensive unit tests, ensuring the feature’s alignment with game rules and robust handling of edge cases. His work provided a solid foundation for future card expansions, demonstrating depth in both technical implementation and test coverage.

October 2025 monthly summary focused on feature delivery and code quality improvements for SWU-Karabast/forceteki. The standout accomplishment was delivering the new “Let’s Talk” Event Card, with robust testing and a clear pathway for future card expansions.
October 2025 monthly summary focused on feature delivery and code quality improvements for SWU-Karabast/forceteki. The standout accomplishment was delivering the new “Let’s Talk” Event Card, with robust testing and a clear pathway for future card expansions.
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