
During January 2025, Diego López developed core features for the Global2025 repository, focusing on audio, input, and UI systems. He overhauled the audio framework using FMOD and C#, integrating music, SFX, and mixer settings to enable immersive sound and streamlined asset management. Diego also engineered a cross-device InputManager in Unity, distinguishing mobile from non-mobile input and improving pointer tracking. Additionally, he enhanced the loading screen with configurable durations and transitions, while refining UI scaling and mobile animation support. His work established a maintainable, scalable foundation, reduced mobile UX friction, and improved startup reliability, demonstrating depth in Unity and audio integration.

January 2025: Delivered major features across audio system overhaul, cross-device input handling, and UI/loading enhancements for Global2025. Strengthened asset management, improved mobile UX, and established a scalable foundation for future features. Focused on business value: immersive audio, consistent input experience across platforms, and smoother startup experience.
January 2025: Delivered major features across audio system overhaul, cross-device input handling, and UI/loading enhancements for Global2025. Strengthened asset management, improved mobile UX, and established a scalable foundation for future features. Focused on business value: immersive audio, consistent input experience across platforms, and smoother startup experience.
Overview of all repositories you've contributed to across your timeline