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Bclock

PROFILE

Bclock

During a two-month period, Berk Clock developed core gameplay and UI systems for the perkcaan/Game-Workshop-Pre-Production repository using Unity and C#. He implemented a main menu with scene transitions, established a build pipeline for reliable releases, and introduced a dynamic player heat system with real-time UI feedback. In October, he extended this system with proximity-based heat interactions, designing prefabs and components that manage heat emission, absorption, and entropy based on object proximity. His work emphasized robust component development, editor scripting, and physics-driven gameplay, resulting in a stable foundation for iterative development and a more interactive, responsive gameplay loop.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

42Total
Bugs
0
Commits
42
Features
16
Lines of code
7,443,038
Activity Months6

Your Network

36 people

Work History

March 2026

3 Commits • 2 Features

Mar 1, 2026

March 2026 monthly summary for perkcaan/Game-Workshop-Pre-Production: Focused on delivering core authoring tooling and AI integration to accelerate gameplay creation and scene authoring, with a new Patrol Points Tool and AI behavior trees enhancements. No major bugs fixed were reported in the provided data; ongoing stability work complemented feature delivery.

February 2026

12 Commits • 3 Features

Feb 1, 2026

February 2026 focused on delivering core gameplay improvements for the cleaning module in the Game-Workshop-Pre-Production project. Key work included implementing a Trash Radar system with target visualization and performance optimizations, refining player sweeping actions for smoother movement, and establishing structured room-sequence management to ensure reliable cleaning order. These changes improve player feedback, reduce edge-case bugs in room transitions, and enhance overall gameplay responsiveness. The work was carried out in the perkcaan/Game-Workshop-Pre-Production repository, with incremental commits supporting iterative refinement and UI polish.

January 2026

6 Commits • 3 Features

Jan 1, 2026

January 2026 performance summary for Game Workshop Pre-Production. Delivered core gameplay improvements and asset-system refinements with a strong focus on business value: modular prefabs, consistent visuals, and enhanced player feedback. Key outcomes include improved minimap asset organization and animation synchronization, a completed manhole mechanic with scalable prefab-based interactions and visuals, and a new Trash Radar to boost engagement and clarity. A coroutine flow control issue affecting roll-to-center was fixed to stabilize gameplay. These efforts improve maintainability, accelerate iteration cycles, and strengthen player immersion across the core gameplay loop.

November 2025

9 Commits • 4 Features

Nov 1, 2025

November 2025 monthly summary for perkcaan/Game-Workshop-Pre-Production. Delivered foundational gameplay infrastructure and UI/score systems enabling rapid prototyping and iterative design. Implemented four core features across the project, establishing a scalable foundation for future work and improved player feedback. Focused on business value through faster iteration cycles, clearer gameplay signals, and data-ready scoring mechanisms for balancing. No major bugs reported this period, with all work aligned to the project’s early pre-production goals.

October 2025

2 Commits • 1 Features

Oct 1, 2025

October 2025 monthly summary focusing on key technical achievements, business value, and overall impact for the Game-Workshop-Pre-Production project.

September 2025

10 Commits • 3 Features

Sep 1, 2025

September 2025 Monthly Summary — perkcaan/Game-Workshop-Pre-Production This month delivered core UI/navigation, build pipeline readiness, and a new player heat system, positioning the project for an accelerated gameplay loop and smoother releases. No critical bugs were recorded for this period; focus was on feature delivery and infrastructure improvements that enable faster iteration and higher-quality builds. Key outcomes include a polished main menu with reliable scene transitions, a prepared build pipeline via updated artifacts/cache, and a new gameplay mechanic with accompanying UI for heat management.

Activity

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Quality Metrics

Correctness86.6%
Maintainability82.4%
Architecture81.0%
Performance78.6%
AI Usage23.4%

Skills & Technologies

Programming Languages

C#UnityYAML

Technical Skills

2D graphicsAsset ManagementBehavioral ProgrammingC#C# ScriptingC# programmingC# scriptingComponent DevelopmentCoroutinesEditor ScriptingGame DevelopmentPhysicsPrefab ManagementScriptingUI Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

perkcaan/Game-Workshop-Pre-Production

Sep 2025 Mar 2026
6 Months active

Languages Used

C#UnityYAML

Technical Skills

C#C# ScriptingComponent DevelopmentEditor ScriptingGame DevelopmentPhysics