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Antoine Hanna

PROFILE

Antoine Hanna

Contributed to the PlatinumA3 repository by developing and refining core gameplay systems, focusing on AI-driven sheep behavior, modular plugin architecture, and robust campaign frameworks. Leveraged C++, Unreal Engine, and Blueprint scripting to implement features such as dynamic AI group management, follow/flee mechanics, and extensible DLL integration for runtime flexibility. Enhanced user experience through UI/UX improvements, animation systems, and audio integration, while maintaining code quality with systematic bug fixes and configuration management. Prioritized scalability and maintainability by introducing subsystem APIs, async loading, and component-based design, enabling rapid iteration and stable releases. Addressed gameplay balance and stability through continuous debugging and feature refinement.

Overall Statistics

Feature vs Bugs

69%Features

Repository Contributions

267Total
Bugs
52
Commits
267
Features
115
Lines of code
20,236
Activity Months3

Work History

December 2024

102 Commits • 49 Features

Dec 1, 2024

December 2024 performance snapshot for Haiito92/PlatinumA3 focused on stabilizing AI behavior, delivering core gameplay improvements, and laying the groundwork for faster iteration and future content. The month blended significant feature work with essential stability fixes and foundational tooling to support ongoing development and release readiness.

November 2024

123 Commits • 50 Features

Nov 1, 2024

November 2024 performance snapshot for Haiito92/PlatinumA3: Delivered key system features, stabilized core AI, and laid groundwork for scalable gameplay and UI. Key features included Rally System enhancements (Rally Timer, refined condition checks, Rally Time data), Sheep AI/Movement overhaul (V1 Floak Sheep Movement, LowFlee responsiveness, updated SheepController and Scarable interface CPP, new mats/meshes), and extensive DLL/AI infrastructure upgrades (DLL Integration, DLL Management System, AI Group System with FleeBehaviour validation, and migration from AIpawn to AIcharacters). UI and campaign flow were strengthened with SheepSystemSettings, SheepCountUI, CampaignSettings Blueprint Get, Sheep UI + UMG Module, end-game menu, and integration of Campaign GM with Sheep system, plus a Finish Game mechanism. Numerous quality improvements (Finish Game with enough sheep, Landed Delegate, UI polish, input/rotation smoothing) and stability fixes across hits (HUD, menus, file handling, and collision). These changes improve game stability, operator/QA efficiency, and scalability for future features.

October 2024

42 Commits • 16 Features

Oct 1, 2024

October 2024 monthly summary for Haiito92/PlatinumA3 focused on delivering a robust campaign framework, AI enhancements for Sheep, and a modular plugin/DLL architecture to improve maintainability and extensibility. The work established a scalable campaign backbone, integrated essential gameplay components, and delivered data structures for new characters. It also fixed critical spawn and gameplay issues to improve reliability and player experience, while enhancing developer velocity through plugin-based UI components and shared DLL integrations.

Activity

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Quality Metrics

Correctness76.6%
Maintainability77.0%
Architecture73.8%
Performance71.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

AssetBinaryBlueprintBlueprintsC#C++GitINIJSONUAsset

Technical Skills

AIAI BehaviorAI Behavior TreesAI ConfigurationAI DevelopmentAI ProgrammingAI SystemsAnimationAnimation SystemsAsset IntegrationAsset ManagementAudio EngineeringBehavior TreesBehavioral ProgrammingBlueprint

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Haiito92/PlatinumA3

Oct 2024 Dec 2024
3 Months active

Languages Used

BinaryC++GitINIJSONUnreal EngineUnreal Engine AssetsUnreal Engine Blueprints

Technical Skills

AI BehaviorAI Behavior TreesAI DevelopmentBehavior TreesBuild ManagementBuild System Configuration