
During two months on the IanCher/Orbs-And-Dash repository, Egehan Emre developed three core gameplay features and resolved a targeted bug, demonstrating depth in Unity and C#. He built the MysterySpell system, introducing collision-based random effects with weighted outcomes, and integrated it with existing game managers. Egehan also engineered a comprehensive in-game shop, handling UI, asset management, and purchasing logic, and delivered a player customization system with runtime prefab integration. Additionally, he addressed a gameplay bug by preventing orb collection during paralysis, restoring intended balance. His work combined 3D modeling, scripting, and event handling to enhance both stability and player experience.

November 2025 monthly summary for IanCher/Orbs-And-Dash: delivered a targeted bug fix to restore correct paralysis behavior and game balance. Focused on preventing orb collection and speed gains when the player is paralyzed, aligning gameplay with intended design and balance.
November 2025 monthly summary for IanCher/Orbs-And-Dash: delivered a targeted bug fix to restore correct paralysis behavior and game balance. Focused on preventing orb collection and speed gains when the player is paralyzed, aligning gameplay with intended design and balance.
September 2025 monthly highlights for IanCher/Orbs-And-Dash focused on delivering engaging gameplay features, expanding player customization, and establishing a robust in-game shop. Implemented core gameplay variation with MysterySpell, introduced a full Shop Menu system with purchasing flow, and enabled extensive player cosmetic customization via new prefabs and runtime integration. Also addressed UI stability in the shop with targeted fixes to ensure a smooth player experience.
September 2025 monthly highlights for IanCher/Orbs-And-Dash focused on delivering engaging gameplay features, expanding player customization, and establishing a robust in-game shop. Implemented core gameplay variation with MysterySpell, introduced a full Shop Menu system with purchasing flow, and enabled extensive player cosmetic customization via new prefabs and runtime integration. Also addressed UI stability in the shop with targeted fixes to ensure a smooth player experience.
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