
Developed a modular Countdown Timer UI System for the Orbs-And-Dash repository, focusing on enhancing time-based gameplay mechanics. The work involved creating a configurable TimerUI prefab and an accompanying C# script within Unity, allowing for flexible adjustment of on-screen text, font, and alignment to ensure clear visibility across different scenes. By leveraging skills in game development and UI development, the implementation established a reusable foundation for future time-driven features. The solution was delivered using C# and YAML, with attention to maintainability and integration into the existing project structure. No major bugs were addressed during this period, reflecting a focused feature delivery.
August 2025: Delivered a modular Countdown Timer UI System for Orbs-And-Dash, introducing a new TimerUI prefab and accompanying script. The component is configurable for on-screen text, font, and alignment to ensure clear visibility across scenes, and lays the groundwork for time-based game mechanics. No major bugs fixed this month.
August 2025: Delivered a modular Countdown Timer UI System for Orbs-And-Dash, introducing a new TimerUI prefab and accompanying script. The component is configurable for on-screen text, font, and alignment to ensure clear visibility across scenes, and lays the groundwork for time-based game mechanics. No major bugs fixed this month.

Overview of all repositories you've contributed to across your timeline