
Worked on the IanCher/Orbs-And-Dash repository to deliver a core audio control enhancement, introducing an in-game mute feature that allows players to toggle audio using the M key. Integrated the new mute action into the Unity Input System and ensured seamless interaction with existing PlayerMovement logic, utilizing C# and Unity’s AudioListener.Pause to manage global audio state. The implementation focused on minimizing disruption to gameplay loops while improving user experience and accessibility. All changes were lightweight, well-documented, and traceable, reflecting a targeted approach to feature delivery without introducing bugs or impacting overall game performance during the development period.
September 2025 monthly summary for IanCher/Orbs-And-Dash focusing on feature delivery and technical execution. Implemented a core audio control enhancement that improves gameplay polish and player experience by adding an in-game mute feature tied to the M key, with proper input system integration and global audio pause behavior. The change is lightweight, well-traced, and minimizes disruption to existing gameplay loops.
September 2025 monthly summary for IanCher/Orbs-And-Dash focusing on feature delivery and technical execution. Implemented a core audio control enhancement that improves gameplay polish and player experience by adding an in-game mute feature tied to the M key, with proper input system integration and global audio pause behavior. The change is lightweight, well-traced, and minimizes disruption to existing gameplay loops.

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