
Worked on the finalburnneo/FBNeo repository to address critical graphics and data-lookup issues in arcade game emulation, focusing on the KOV and PGM drivers. Using C++ and leveraging skills in debugging and reverse engineering, corrected BATABLE and B0TABLE lookup tables to resolve texture rendering problems and missing character IDs, including issues affecting the 'flower' ground prop. All fixes were validated on real hardware to ensure accuracy and prevent regressions. This work improved the reliability of the graphics pipeline and enhanced core compatibility, contributing to a more accurate and stable emulation experience for end users across multiple hardware revisions.
March 2025: Delivered critical graphics and data-lookup fixes for finalburnneo/FBNeo focusing on KOV and PGM drivers. By correcting BATABLE and B0TABLE lookup tables, resolved texture rendering issues and missing character IDs across the KOV ground props and the PGM driver, notably fixing the texture discrepancy on the 'flower' prop and missing IDs in B0TABLE. The fixes were verified on real hardware where applicable, reducing graphical regressions and improving core accuracy for end-users.
March 2025: Delivered critical graphics and data-lookup fixes for finalburnneo/FBNeo focusing on KOV and PGM drivers. By correcting BATABLE and B0TABLE lookup tables, resolved texture rendering issues and missing character IDs across the KOV ground props and the PGM driver, notably fixing the texture discrepancy on the 'flower' prop and missing IDs in B0TABLE. The fixes were verified on real hardware where applicable, reducing graphical regressions and improving core accuracy for end-users.

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