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PeacheJam

PROFILE

Peachejam

Francesco Scaccia contributed to the Boooork/AfterLight repository by developing core gameplay systems and expanding the asset pipeline over a two-month period. He established foundational mechanics for the Crystal Shard feature, including item logic, timers, and UI integration, using Unreal Engine Blueprints and asset management workflows. In December, he focused on modular 3D asset integration, dynamic audio implementation, and visual enhancements, delivering new fantasy assets, interactive highlights, and a music system. His work improved content authoring speed, asset scalability, and in-game consistency. Francesco utilized UnrealScript, INI configuration, and 3D modeling to create a maintainable, extensible environment for future development.

Overall Statistics

Feature vs Bugs

92%Features

Repository Contributions

33Total
Bugs
1
Commits
33
Features
12
Lines of code
35
Activity Months2

Work History

December 2024

28 Commits • 10 Features

Dec 1, 2024

December 2024 performance for Boooork/AfterLight focused on expanding the asset and media library, enabling modular asset integration, and enhancing visual/audio polish across hubs and levels. Delivered a comprehensive asset pipeline with fantasy assets, audio packs, six partial asset sets, dynamic footsteps, asset integration with screenshot support, interactive highlight, asset placement notes, music system integration, and beautification improvements. Also fixed torches lighting behavior to ensure consistent illumination. These efforts deliver richer in-game aesthetics, improved content authoring speed, and higher QA readiness, positioning the project for scalable asset expansion and a consistent player experience.

November 2024

5 Commits • 2 Features

Nov 1, 2024

November 2024 performance summary for Boooork/AfterLight: Delivered foundational Crystal Shard gameplay (foundation, pickup, timer, and UI) and related character updates, plus internal editor and asset workflow improvements. No explicit user-facing bug fixes were completed this month; the focus was on establishing core mechanics and a maintainable asset/config pipeline to accelerate future iterations. The work lays groundwork for upcoming features and improves stability and deployment velocity.

Activity

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Quality Metrics

Correctness87.4%
Maintainability87.8%
Architecture86.8%
Performance86.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

INIUnreal Engine AssetUnreal Engine BlueprintsUnrealScriptbinaryini

Technical Skills

3D Asset Integration3D Modeling3D TexturingAnimationAsset CreationAsset IntegrationAsset ManagementAudio EngineeringAudio ImplementationAudio IntegrationBlueprint ScriptingConfiguration ManagementContent CreationContent ManagementEnvironment Art

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Boooork/AfterLight

Nov 2024 Dec 2024
2 Months active

Languages Used

INIUnreal Engine BlueprintsUnrealScriptUnreal Engine Assetbinaryini

Technical Skills

Asset CreationAsset ManagementBlueprint ScriptingConfiguration ManagementGame DevelopmentUnreal Engine

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