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Sirducker

PROFILE

Sirducker

During December 2024, Kunzd contributed to the Boooork/AfterLight repository by developing and polishing the FrustrationK level, focusing on player progression, asset integration, and lighting stability. Kunzd applied configuration management and version control best practices to ensure build readiness, addressing branch hygiene and merging issues to streamline the release process. Using UnrealScript and INI, Kunzd integrated new map assets, refined end-game visuals with updated crystal and lighting systems, and resolved duplicate level and rendering bugs. The work demonstrated depth in level design and asset management, resulting in a more robust build pipeline and an improved gameplay and visual experience for players.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

25Total
Bugs
4
Commits
25
Features
4
Lines of code
4
Activity Months1

Work History

December 2024

25 Commits • 4 Features

Dec 1, 2024

December 2024 monthly performance summary for Boooork/AfterLight: Delivered core gameplay and visuals improvements with a focus on FrustrationK level development, map asset readiness, and lighting stability. Achieved build-readiness through structured asset work and branch hygiene, and improved end-game visuals via end crystal and level lighting integration. This period combined feature delivery with QA-backed fixes to reduce build risk and set the stage for a smoother release cycle.

Activity

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Quality Metrics

Correctness61.6%
Maintainability62.4%
Architecture60.8%
Performance60.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

INIUnrealScript

Technical Skills

Asset IntegrationAsset ManagementBug FixingConfiguration ManagementGame DevelopmentLevel DesignRevertVersion Control

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Boooork/AfterLight

Dec 2024 Dec 2024
1 Month active

Languages Used

INIUnrealScript

Technical Skills

Asset IntegrationAsset ManagementBug FixingConfiguration ManagementGame DevelopmentLevel Design

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