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frietvorkje69

PROFILE

Frietvorkje69

Luke contributed to the SillyBusinessInc/Moldbreaker repository by building and refining core gameplay systems, UI, and level content over a three-month period. He implemented features such as NavMesh-based AI pathfinding, scalable hub architecture, and responsive UI/UX, using Unity, C#, and ShaderLab. His work included scene and asset organization, prefab-driven level design, and material integration to improve visual consistency and maintainability. Luke addressed bugs related to asset loss and gameplay balance, ensuring stable releases and a clean asset pipeline. The depth of his contributions is reflected in the cohesive project structure and enhanced player experience delivered through iterative, quality-focused engineering.

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

44Total
Bugs
4
Commits
44
Features
20
Lines of code
123,818
Activity Months3

Work History

January 2025

8 Commits • 2 Features

Jan 1, 2025

January 2025 (2025-01) monthly summary for SillyBusinessInc/Moldbreaker focused on delivering visual polish, material integration, and ship-readiness. Key work this month included hub entrance polish and Milk material integration, removal of Yeast of Power demo/tutorial content to finalize the game, and targeted scene/prefab improvements that raise visuals, consistency, and QA readiness. The work emphasizes delivering business value through enhanced first impressions, stable gameplay environments, and a clean asset pipeline for launch.

December 2024

22 Commits • 11 Features

Dec 1, 2024

December 2024 for SillyBusinessInc/Moldbreaker delivered a cohesive UI refresh, key gameplay features, scalable architecture, and solid release readiness. The work improves onboarding visuals, expands gameplay depth, and lays groundwork for scalable content delivery, with clear branding and balanced combat to enhance retention and monetization opportunities.

November 2024

14 Commits • 7 Features

Nov 1, 2024

Month: 2024-11 monthly summary for SillyBusinessInc/Moldbreaker: Key features delivered included Luke Combat Room Level Creation and Tuning, NavMesh pathfinding across combat rooms, Level 2 Introduction and Gameplay Refinements, StartGate prefab and integration, and Bread Floor organizational scaffold with combat room cleanup. Major bugs fixed included rollback of accidental deletion of folder and assets with metadata recovery. Overall impact: reduced scene setup time, more reliable NPC navigation, and clearer project structure enabling faster iteration and improved business value by accelerating content delivery and maintainability. Technologies/skills demonstrated: Unity scene/workflow, prefab-driven architecture, NavMesh data assets management, asset organization, and robust rollback/fix processes.

Activity

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Quality Metrics

Correctness85.4%
Maintainability85.4%
Architecture81.4%
Performance80.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONMetaUnityUnity AssetUnity C#Unity MaterialUnity PrefabUnity SceneUnity Scene Description

Technical Skills

3D ModelingAI PathfindingAsset ManagementBug FixingBuild ManagementDiscord IntegrationFile ManagementGame DevelopmentLevel DesignMaterial CreationMaterial EditingNavMeshProject StructureScene EditingScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

SillyBusinessInc/Moldbreaker

Nov 2024 Jan 2025
3 Months active

Languages Used

C#MetaUnityUnity SceneUnity Scene DescriptionUnity YAMLJSONUnity Asset

Technical Skills

3D ModelingAI PathfindingAsset ManagementFile ManagementGame DevelopmentLevel Design