
Contributed to CleverRaven/Cataclysm-DDA by delivering gameplay and stability improvements over two months, focusing on C++ development, UI programming, and algorithm design. Addressed crash risks in vehicle control through defensive programming and optional value handling, and enhanced loot movement logic using activity actors for smoother gameplay. Implemented a study zone feature enabling NPCs to autonomously read books and improve learning, while refining morale handling to prevent unintended stacking for specific character traits. Additional work included improving crafting menu stability and ensuring item pickup logic cleared state variables, resulting in more predictable game behavior and a better user experience for players.
December 2025 monthly summary for CleverRaven/Cataclysm-DDA: Delivered NPC Study Zone (Books Reading and Learning) enabling NPCs to locate and read books to improve learning; fixed morale handling by replacing permanent morale bonus rather than accumulating for masochist characters; added item pickup cleanup to clear activity_var preventing state leakage across interactions. These changes increase NPC competency, ensure consistent morale behavior, and improve game stability and predictability. Business value: enhanced player experience, reduced edge-case bugs, and clearer state management.
December 2025 monthly summary for CleverRaven/Cataclysm-DDA: Delivered NPC Study Zone (Books Reading and Learning) enabling NPCs to locate and read books to improve learning; fixed morale handling by replacing permanent morale bonus rather than accumulating for masochist characters; added item pickup cleanup to clear activity_var preventing state leakage across interactions. These changes increase NPC competency, ensure consistent morale behavior, and improve game stability and predictability. Business value: enhanced player experience, reduced edge-case bugs, and clearer state management.
November 2025: Delivered stability and UX improvements for CleverRaven/Cataclysm-DDA. Key work includes a crash fix and refactor around vehicle control, a movement optimization for loot using zone_sort_activity_actor, and robust crafting menu crash prevention with improved input history handling. These changes reduce user-facing crashes, improve gameplay flow, and demonstrate strong C++ defensive programming and refactoring skills.
November 2025: Delivered stability and UX improvements for CleverRaven/Cataclysm-DDA. Key work includes a crash fix and refactor around vehicle control, a movement optimization for loot using zone_sort_activity_actor, and robust crafting menu crash prevention with improved input history handling. These changes reduce user-facing crashes, improve gameplay flow, and demonstrate strong C++ defensive programming and refactoring skills.

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